Atelier Escha & Logy debut screenshots - Gematsu
Atelier Escha & Logy debut screenshots
posted on 03.31.13 at 11:22 AM EDT by (@salromano)
First look at Gust's dual protagonist Atelier game.

Gust has released the first direct-feed screenshots of its newly revealed PlayStation 3 RPG Atelier Escha & Logy: Alchemist of Dusk Sky.

In the batch, you’ll see main characters Logix and Escha, event scenes, the battle system, mixing, and the beautiful world of Dusk.

View the screenshots at the gallery.

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  • Ritsujun

    Yay, mature DW Engine graphics.

    • Budgiecat


  • Rudy Soto

    Dear Lord, can Logix be any more badass?

  • CrystalPulse

    Screw gunblades. I want me one of them Alchemy swords!

  • Wow. This looks really great!

  • Nitraion

    Wow gust really step up making their games…

  • DuskTaker7

    Looks interesting.Character design is beautiful.

  • Images 25 and 29 are particularly sexy.

  • ゆい

    Game looks beautiful, I want itttt >~<
    btw there's a little bit more screenshots on dengeki :o

  • Wackoramaco87

    This looks wonderful, I love how Gust continually improves their games! Hopefully they’ll post some videos soon. The eye candy is quite nice as well~!

  • Adol Christian

    Do we really need PS4 :P

    The game looks simply delicious :) I really want a Vita/Plus version after seeing these screenshots.

    • Budgiecat

      Japanese devs will still find a way to minimalize development on the PS4 under-utelizing its potential

      • Elvick

        Not every game needs to push the hardware to the limits.

        And, you can utilize all the hardware it has to offer with some crappy graphics (not that these are crappy, Atelier’s graphics are hawt). All you need is some shitty optimization.

      • MosquitoLemon

        Better than not making games at all, as was largely the case with the PS3.

      • dior

        Pretty much this. Japanese devs always hold the hardware back.

        • I’m not sure I 100% agree.

          I’ll agree that Japanese studios have been trying to play catch up this generation. Thing is, that statement doesn’t hold true the moment you start going back into previous generations. If anything, as you go back, it’s the exact opposite. Japanese studios were pushing hardware, setting standards.

          While I’m on this topic –

          The type of project plays a role here, because some projects aren’t looking to push the limit or set new standards, sometimes they just focus on making a quality game.

          I think Okami is an interesting example here. It didn’t push any limits or anything, but it was a great game, very unique. I think Journey would be a similar example for this generation.

          My point is, you can make a great game without having to push limits or set new standards.

          • dior

            I agree with you, you can make a great game without pushing the hardwares limit. Though, when you have the company who created the game system stressing the graphics as a selling point then get half assed games graphic wise it feels very disappointing. Not that I blame them, it takes lots of resources to make games on a console look like BF3 or Uncharted. My point is, you never really see any HARDWARE defining games from Japanese devs. Those types of games that make you go; “man, this is some shit you can only get from a ‘x'”. Those usually come from the Western devs.

            I’m hugely obsessed with Japanese games and things myself but I can’t deny the fact that their games are usually mediocre in terms of visual/area/model quality because they know the Japanese audience eats it up regardless of it. I’m not talking about the art style, I mean because yeah any game can have an amazing art style that’s easy on the eyes but when you get close up to a building the wall is flat as paper and it’s a single color. I mean, look at Senran Kagura for the vita. Hands down my favorite game for the system but, the character models have friggin’ lego heads and the areas look like they were colored with clay. As brilliant as there games are, not many Japanese devs are doing much as far as pushing consoles limits. For the vita specifically this is very disappointing because it is capable of much more than it’s been being presented with. But yeah no hate, I’m looking forward to this game, just felt like babbling I guess.

            • It’s fine to babble. It leads to good discussions, like the one we are having.

              You pointed something out to me with this – “Though, when you have the company who created the game system stressing the graphics as a selling point then get half assed games graphic wise it feels very disappointing.

              I couldn’t agree more with you on that one. If the company is using something as a selling point, whatever “that” is, it better be impressive.

              I touched on how the Japanese studios have been playing catch up. The example you used, where you discuss how the visuals & quality tend to be lacking, that’s spot on, and in itself, kinda proves the point.

              You only have to look at some of the big name studios, and count how many games they have released on console this generation, I’m talking about games developed in house, not out sourced. Most of the studios in Japan have been trying to catch up on those terms. Understanding the hardware, software, cost development, making quality engines for games, etc.

              I’ve discussed this before, but I’ll gladly type it here again.

              Despite all the negativity, I feel like the worst is behind us. I think Japanese games will return to form with this new generation upon us. You mentioned Senran Kagura for the vita. The good thing is that the developers are still learning how to fully utilize the Vita. When you look at games that are already out, and upcoming Japanese Vita games, the future looks very bright.

              I’m very much the same, I love Japanese video games. I’m just trying to remain positive, and I believe they have learned from past mistakes, and are close to being all caught up.

    • Kurisu Makise

      My sentiments exactly. Also what I loved was seeing familiar aspects of the Dusk series. Uh er without spoilers, some of those shots are of places in Ayesha. The new GUI fits the feel better though. I’m curious if perhaps Day/Night will play a role and what sort of adventures they’ll have based on the Sky theme? (that’s about all I can say without spoilers ><)


    Can’t wait, already love the designs.

  • Tetsu
    • ゆい

      lol that was the same thing I said when I first saw that screenshot xD

  • refrain

    I’d love to see this game have a plus version on Vita someday

  • ehrik

    is that last screenshot of the homunculus village?

  • Silver Citizen

    I want to be excited for this but I just know that Tecmo Koei is going to screw us over.

  • LordKaiser

    Phisical Copy PLZ.!

  • $24431191

    So much want.

  • $24431191

    So much want.

  • Eclipse

    Whoa, this is looking absolutely stunning~!

    I just love how their games are constantly being improved.

  • yuina

    Visually looks about on par with Ayesha. I guess the new engine will mostly be used to improve the framerate and make the field maps bigger.

    Happy to see they’re actually doing something with the dusk theme, though, which was completely underutilized in Ayehsa.

  • Colours, so… many colours <3

  • SMT


  • Ashton Anchors

    This doesn’t look any different from every other Ps3 Atelier and i’m 100% it’s going to have a time limit….. nothing to see here.

  • LordKaiser

    NISA treated all Atelier fans well so it’s natural for the fans to expect the same or better treatment from Tecmo-Koei and equal or better localizations and physical retail copies.

  • PrinceHeir

    love Hidari’s art :D

  • Finding it hard to believe this is running on DW engine… xD

  • lostforeverinspace

    I hope they use the homunculus a lot more they were so cute

  • Tan Wei Lun

    Am I the only one that the games UI looks pretty bad. Those font, colour choices, everything. I assume this isn’t finalized though.

  • dior

    And if you think this is “OMG SO STUNNING”, no, this shit is average at best. I can name at least… uh…. 50 games off top that looks 100x better? That flat ground and those textures look horrible

    • MrRobbyM

      That’s a gripe I’ve had with the Atelier games. The environments just looks so bland. I’d blame that on the game’s budget rather than effort or creativity, but at least the characters looks really nice.

      • dior

        Not that I think the game’s art style looks bad in any way, I just don’t get people thinking that THIS is the pinnacle of high level graphics. That said, the male MC looks pretty swagged out

        • MrRobbyM

          The male MC is THE reason I’m most likely getting this game.

  • Marco Tinè

    I wonder why they Koei Tecmo tought the LTGL engine would be a good fit for an Atelier game in the first place…