SUPERVIVE

SUPERVIVE, formerly Project Loki, is a multiplayer action video game developed and published by Theorycraft Games.

About

SUPERVIVE is a free-to-play competitive, squad-based, hero battle royale. In a single session of SUPERVIVE, you’ll team-up in groups of four and dive into a huge world in the sky with the goal of being the last team standing as the playspace grows smaller due to an encroaching, deadly storm.

To win, your squad will drop on a vast, expansive map to kill monsters and pursue a wide variety of map objectives. Doing so will grant you levels, rare powers, and equipment, which you can use to your advantage in defeating enemy teams. Along the way, you’ll find unique powers and equipment, dream up crazy strategies, and outplay other teams in sprawling, free-flowing combat.

SUPERVIVE is a free-to-play game with cosmetic unlocks—no pay-for-power, ever.

Combat Meets Chaos

Key differences between SUPERVIVE and other games include:

  • A wide array of open-ended powers, items, abilities, and environmental interactions—bounce off jumpads, build walls, glide through abysses, punch trees, ride trains, combine powers in unique ways, and more.
  • Gliding and aerial combat with instant-KO “spikes” when players are hit over the abyss mid-glide.
  • Low time-to-kill, allowing for highly-lethal, 1vN playmaking.
  • In SUPERVIVE, massive comebacks are a more regular occurrence, ensuring players aren’t out until they’re out thanks to innovative comeback mechanics like:
    • You can revive downed teammates while still fighting.
    • “Deathbox resurrections” where you can bring back a dead ally using their deathbox (as long as nobody interrupts you)
    • A full-squad revive at resurrection beacons (no tags needed).
    • The “most wanted” power-up that revives your squad if you stay alive long enough (or get enough kills) while your position is broadcast to the lobby.

Key Features

  • Main mode: SQUADS—10 teams per lobby, 40 players total, four players per squad. About 20 minutes per game session.
    • SUPERVIVE also supports duos and four-versus-four deathmatch.
  • Over 15 hunters are currently available during playtests with more in development for launch.
    • Each hunter has a primary fire, four abilities, and a passive.
    • Hunters are unlocked through regular play—as players progress in their Hunter’s Journey pass, they’ll be able to select any hunter to unlock at various level milestones.
    • There are no hard “roles” in SUPERVIVE or mandated team compositions—all hunters can output reasonable amounts of damage and can win a one-versus-one with some skill.
    • There are three major hunter archetypes:
      • Fighters, who tend to deal the most damage with low-to-medium utility.
      • Protectors, who deal moderate damage with supportive team abilities.
      • Controllers, who deal moderate damage and have disruptive, space-controlling abilities.
  • Map-based objectives and storm shifts.
    • Every game has a chance to roll a random “storm shift” that mutates that game’s variables—like bullet trains, which places three high-speed, lethal trains on the map; nomadic storm, which moves the available playspace across large distances; and more!
    • Unique, biome-specific monsters and bosses spawn at different times throughout the match, each dropping a unique power or game-changing ability.
    • Explore a wide and varied world in the sky where many different biomes have been stitched together.
  • Over 50 unique powers.
    • SUPERVIVE features a wide array of unique, open-ended powers ranging from passive benefits, to special abilities, to placeable fortifications, to combat-augmenting skills. Some examples

SUPERVIVE News

SUPERVIVE GalleriesView full gallery

  • June 25, 2024

SUPERVIVE Trailers