Six Days in Fallujah
Six Days in Fallujah is a first-person shooter video game developed by Highwire Games and published by Victura.
About
Six Days in Fallujah is a highly realistic first-person tactical shooter developed with help from more than 100 Marines and Soldiers who served in the Second Battle of Fallujah, along with dozens of Iraqi soldiers and civilians.
Based on true stories from one of the world’s toughest modern battles, Six Days drops you and your team into real-world scenarios that require real-life tactics to overcome.
The Second Battle of Fallujah
In the spring of 2004, Al Qaeda in Iraq seized control of the city of Fallujah, using it as a base to brutalize local residents and launch terrorist attacks across the region. Six months later, Iraq’s prime minister ordered civilians to leave the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah had become one of the world’s bloodiest battles in half a century.
Key Features
- Four-Player Tactical Cooperative Play – Six Days in Fallujah offers a uniquely tactical all-human four-player fireteam experience in which coordination and proficiency are essential. Stay tight with your team and move carefully, because these AI enemies use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
- Procedural Architecture – Marines never knew what was behind the next door. In Six Days in Fallujah, neither do you. Each time you start a mission, buildings are re-shaped inside and out, enemies take up new positions, and different threats emerge. You’ll never know what to expect—just like actual combat.
- Block-Scale Artificial Intelligence – Unlike most games, AI enemies in Six Days in Fallujah can move anywhere on the battlefield and deploy a wide range of tactics against you. They will stalk, flank, and ambush you, coordinate attacks against you, lure you into traps, and much more. It’s very difficult to survive without your team.
- 360-Degree Battlefield – There are no front lines here. Enemies can attack from anywhere. To make matters worse, you’re constantly moving between blindingly bright outdoors and terrifyingly dark indoors. The defender has all the advantages. And you’re not the defender.
- Indoor / Outdoor Sandbox – There are no linear “golden paths” in Six Days in Fallujah. You’re free to attack challenges from any direction, indoors and outdoors. Climb to rooftops to attack buildings from the top down. Cross wooden planks between buildings. Kick down the front door or climb through a window. The decisions are yours. And so are the consequences.
Roadmap
Six Days in Fallujah starts with realistic four-player tactical co-op missions set during the opening days of the invasion in the northern part of the city, where coalition forces encountered numerous insurgents and few civilians. Over time, we’ll add more maps, times of day, and weather into the mix, along with real-world special-operations forces, equipment, and missions.
Initially, Six Days in Fallujah offers a humans-versus-AI cooperative multiplayer experience. As Early Access progresses, we’ll add proficient AI teammates that follow your orders, along with civilians who can complicate matters significantly.
We’ll also begin introducing some of our story campaign missions during Early Access. These missions draw from specific true stories and are narrated by Americans and Iraqis who were there.
Six Days in Fallujah News
Cancelled military first-person shooter Six Days in Fallujah resurrected for 2021 release on consoles, PC
Rumor: Six Days in Fallujah finished, still coming out
Konami drops Six Days in Fallujah
Konami announces third-person tactical shooter Six Days in Fallujah
Six Days in Fallujah GalleriesView full gallery
February 11, 2021
April 6, 2009
April 13, 2009