Project Wraith

Project Wraith is a first-person shooter video game developed by Grassrootz Studio and published by Team17.

About

Project Wraith is a fast-paced first-person shooter focusing on satisfying gunplay and back-to-basics playstyle. Its main goal is to bring together objective-based gameplay with a focus on teamwork, fast movement, snappy combat and more realistic / tactical features loved by many. Learning from its peers, we believe that realistic features and gameplay elements can work not only by putting obstacles in your way but by helping you overcome them, enhance the experience and improve your immersion.

Two Playstyles

  • Casual / Soft – More forgiving, more arcady. Medics will be able to revive you, your health and stamina will regenerate, your HUD will be there for you and it will be easier to identify teammates.
  • Wraith / Hardcore – Incoming damage is increased, your class choice matters more and health and stamina regeneration is much slower and you may require stimulants to replenish those faster. Your HUD is no longer there, all main actions are performed physically by your character. You will have to rely on visual identification, comms and teamwork, to identify hostile players, there are no second chances.

Game Modes

  • Team Deathmatch
  • Area Defense
  • Hostage Extraction
  • Capture The Flag
  • Search and Destroy
  • Domination
  • Additional / Planned Game Modes: Gun Game, Arena Mode, Versus One-Versus-One, Two-Versus-Two, Bastion

Customization and Loadouts

Project Wraith will offer an arsenal of more than 60 weapons of various firepower, types and sizes on release! On release, you will be able to adjust and customize your weapons with various attachments (sights. muzzle devices, gadgets, camos, perks) that affect weapon handling and other stats, with more in-depth weapon customization coming later in year one.

To avoid the outdated four load-outs system and offer the player an almost unlimited amount of presets, each player will have six favorite slots, these slots will be primary slots showcased for customization and on the deploy screen, the player can amend which presets are favorite at any time.

When creating your loadout, you will be able to craft your perfect operator preset from the following options:

  • Primary, secondary, and melee weapons
  • Throwables (offensive, defensive, and tactical)
  • Stimulants and class resupply box
  • Clothing, gear, camouflage, and patches
  • Perks, class perk, and weapon perk
  • Special gestures, night vision, and tablet

Theaters of War

In Project Wraith, there are two competing factions. Aegis Industries and Volga Battalion. Both Private Military Companies are tasked with achieving the same goal, investigating and retrieving remnants of a Cold War research project codenamed “Project Wraith.” Intel about their goal is scarce, but hints gathered by either side will take you to various places around the world. We aim to let you fight in as many locations as possible, but some locations may come later after release.

  • Volga Airbase – Damaged Airbase occupied by Volga PMC / Russia.
  • Florenc Station – Bus Station and its surrounding area / Czech Republic.
  • Edge – Military Radar base, located in cloudy peaks of the Caucasus Mountains / Georgia.
  • Oasis – A luxury mall slowly being eaten away by sand and time / Oman.
  • The Crucible – Small combat arena / Latvia.
  • Nix Compound – Cold, forgotten military installation / Arctic Circle.
  • Bridge – Industrial area victim to a major rail incident caused by Volga shelling / Germany.

Project Wraith utilizes a dynamic weather system, allowing for runtime or config-based weather changes across all of our maps. Weather changes can be gradual or instant, allowing for a change of ambience.

What Can We Offer?

  • Arsenal – Large variety of exotic weapons and attachments to choose from.
  • Customization – Variety of gear, clothing and camo to build your perfect Operator.
  • Content – Regular patches and updates with content and support.
  • Visual Fidelity – Gritty, atmospheric and as authentic as possible with great animations to make you feel immersed.
  • Community – Strong community focus. Our active presence shows our dedication to making a long-lasting game, not yearly abandonware.
  • Level Design – Immersive, well-thought-out maps with no unnecessary chokepoints, focus on fast-paced objective-oriented player-versus-player experience
  • Damage Model – Realistic damage model. Headshots are rewarded, and body parts matter.
  • Smooth Experience – Solid netcode, offering up to 90 tick rate.
  • Audio – Immersive, easy-to-pinpoint sound design. Satisfying gun sounds, loud and clear footsteps, focus on the sounds that matter.
  • Game Modes – Variety of game modes on launch, ability to host custom servers.
  • No Loot Boxes – Zero pay-to-win or aggressive, anti-player monetization.

Project Wraith Trailers