Phonopolis
Phonopolis is an adventure video game developed and published by Amanita Design.
About
Phonopolis is a brand new hand-crafted adventure title that brings a breath of fresh air into Amanita Design’s steadily growing portfolio of games. While maintaining the studio’s typical tangible appeal and major emphasis on audiovisual quality, Phonopolis is set to break a few conventions within the studio, such as being its first entry into the realm of 3D graphics. The game is in development for multiple platforms with no target release date specified yet.
Phonopolis, in contrast to the majority of Amanita Design’s previous efforts, tackles more relatable, real-world themes and topics, focusing on manipulation and individualism but still keeping the overall experience playful and light-hearted. Players will take on the role of Felix, a thoughtful young man who, along with his fellow citizens, faces the imminent threat of falling under the control of the dystopian city’s authoritarian Leader once and for all, effectively losing their humanity. Accidentally becoming the only person who consciously recognizes the threat, young Felix must try to stop the Leader from playing the Absolute tone.
The story-driven adventure, which employs both puzzle and exploration elements, is being developed by a new debuting team within Amanita Design, led by a trio of artists, designers, and animators (and former college classmates) Petr Filipovic, Eva Markova, and Oto Dostal.
Both ideologically and visually, Phonopolis is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, or suprematism, and their societal impact as a tool of propaganda.
Phonopolis also marks the studio’s first entry into the realm of 3D graphics. Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of real corrugated fiberboard.
The music for Phonopolis is being written and produced by Amanita’s long-term collaborator Tomas Dvorak, also known as Floex (Machinarium, Samorost, Pilgrims), with sound effects provided by audio engineer and foley artist Matous Godík (Samorost 3, Creaks). Until now, Amanita Design has been known for including no comprehensible language in their games. That changes with Phonopolis, as its story will be told in a narrative voice.
Phonopolis News
Amanita Design announces adventure game Phonopolis
Phonopolis GalleriesView full gallery
May 18, 2022