Tides of Annihilation ‘Technical Behind the Scenes’ video, hands-on experience this summer
A deep technical collaboration with NVIDIA and Unreal Engine.
Eclipse Glow Games has released a new technical showcase for Arthurian legend-inspired fantasy action adventure game Tides of Annihilation, as well as announced that it will be playable by for the first time this summer.
Get the details below.
The Incoming Tides: First Hands-on Event Revealed This Summer
Producer of Tides of Annihilation Kun Fu confirmed in the video that the studio will host a hands-on event this summer, offering the public their first opportunity to experience the game’s “Neo-Medieval” combat firsthand. Detailed schedules, locations, and platform requirements will be shared via official social media channels soon.
“To achieve our technical goals for Tides of Annihilation, we are taking a two-fold approach,” stated Kun Fu, producer of Tides of Annihilation. “We want to push the visual ceiling to the absolute limit of current technology for our game, and are equally committed to rigorous optimization. We want to ensure that every player, regardless of their setup, experiences a smooth and immersive journey in our re-envisioned modern Arthurian action-adventure. We’re very excited to have gamers around the world experience Tides of Annihilation for the first time in this hands-on event.”
Engineering the Future: Partnership with Unreal Engine and NVIDIA
Eclipse Glow Games also unveiled a behind-the-scenes look at the technical evolution of the project. The studio is working directly with engineers at Unreal Engine and NVIDIA to ensure that the game’s ambitious visual ceiling is matched by rock-solid stability and frame rate performance across all platforms.
- Unreal Engine Integration – Wei Liu, Technical Director of Unreal Engine China, revealed that the teams have conducted a systematic analysis of CPU and GPU bottlenecks for Tides of Annihilation. This collaboration has resulted in a refined animation and gameplay logic pipeline that significantly reduces computational overhead.
- Nanite-Based Innovation – Kai Yuan, Lead Technical Artist of Tides of Annihilation, detailed the use of Unreal Engine’s proprietary Nanite-based setup specifically for the encounters with “Giant Knights.” This system utilizes automated collision and shadow optimization to preserve the high-mode texture fidelity during high-speed movement without compromising runtime performance.
- NVIDIA Path Tracing and Driver Optimization – Building on previously announced support for DLSS and path tracing, NVIDIA is providing deep performance analysis and driver-level optimization. This ensures that players on a wide range of hardware configurations can enjoy a smooth, cinematic experience.
Tides of Annihilation is in development for PlayStation 5, Xbox Series, and PC via Steam and Epic Games Store.
Watch the video below. View the screenshots at the gallery.

































