Embracer Group to split into two companies – Fellowship Entertainment and Embracer
Separation will "further increase management focus to capture the full potential of the high-quality assets in the group"
Embracer Group has announced its intention to separate the group into two publicly listed companies through the spin-off of Fellowship Entertainment, with a listing on Nasdaq Stockholm planned for 2027. Its rationale behind the split is to “further increase management focus to capture the full potential of the high-quality assets in the group and accelerate value creation.”
The separation would see Embracer Group split into the following two companies:
- Fellowship Entertainment – An intellectual property-led entertainment company built around game development, publishing and a licensing focus, as the stewards of The Lord of the Rings, Tomb Raider ,and many other great intellectual properties.
- Net Sales SEK of 4,393 million on an illustrative historical basis in FY 2025/26 and a total headcount of 2,169 as of 31 March, 2026.
- Embracer, a natural home for proven entrepreneurs, supported by a more efficient structure, with enhanced governance, tighter cost control, and disciplined capital allocation.
- Net Sales SEK of 11,544 million on an illustrative historical basis in FY 2025/26 and a total headcount of 3,518 as of 31 March, 2026.
“This separation is about sharper management focus and clearer accountability, giving each business the structure and leadership to realize more of its full potential,” said Embracer Group chair of the board Lars Wingefors in a press release. “I am truly excited about Fellowship Entertainment’s prospects to organically grow substantially over the coming years. I am equally optimistic about the potential of the deep portfolio and selective M&A opportunities for a more focused Embracer. As Chair and major shareholder, I am strongly committed to support the preparations to drive value in two listed companies over the long-term.”
Embracer Group CEO Phil Rogers added, “Our direction is clear: to build a more disciplined group with two distinct businesses, each with a mandate and a structure that supports transparency and execution. I am confident that this is the right path forward to deliver long-term value for our fans, our businesses and IPs, our people, and our shareholders.”
Here is a full overview of the split, via Embracer:
Background and Strategic Rationale
- Increase management focus to capture the full potential of the valuable or strategic assets and IPs within the group.
- Enable Fellowship Entertainment to accelerate the formation of a group of world-class studios with leading publishing and licensing capabilities.
- Allow Embracer more flexibility to pursue accretive but opportunistic bolt-on M&A, especially to strengthen its already successful and sizable niches in for example, mobile, distribution, retro, films, remakes and remasters.
Fellowship Entertainment
Fellowship Entertainment aims to become an IP-led entertainment company built for growth and enduring momentum, with some of the world’s most beloved franchises at its centre as the stewards of The Lord of the Rings and Tomb Raider intellectual properties. As a standalone company, Fellowship Entertainment will have a better structure to maximize the potential of its highly strategic franchises.
Fellowship Entertainment will be the home of critically acclaimed studios and companies: 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos-Montréal, Fishlabs, Flying Wild Hog Studios, Gunfire Games, Middle-earth Enterprises, Redoctane Games, and Warhorse Studios. Fellowship Entertainment aims to create a new publishing group, operationally consolidating the talents from PLAION and other parts of the group. IPs include Darksiders, Dead Island, Kingdom Come Deliverance, Metro, Remnant, The Hobbit, The Lord of the Rings, Tomb Raider, and many more.
Fellowship Entertainment will report through two business areas:
- Development & Publishing
- Licensing
Licensing will focus on dedicated IP management, aiming to transform franchise ownership into recurring revenue streams across games, film, consumer products, and additional areas.
Embracer
Embracer will be a natural home for proven entrepreneurs and creative talents, supported by a more efficient structure, with enhanced governance, tighter cost control, and disciplined capital allocation. This will be combined with optionality from structural initiatives, including a continued focus on profitability and M&A, to drive shareholder value.
Entrepreneurially managed companies with deep heritage include Aspyr, Beamdog, CrazyLabs, Deca, Demiurge, DPI Merchandising, Limited Run Games, Milestone, PLAION Partners, PLAION Pictures, THQ Nordic (including 35 studios and subsidiaries), Tripwire and Vertigo Games. Intellectual properties include owned IPs such as Arizona Sunshine, Biomutant, Destroy All Humans!, Desperados, Gothic, Killing Floor, Kingdom of Amalur, MX vs. ATV, REANIMAL, Ride, Screamer, Titan Quest, Wreckfest, and many more IPs, as well as licenses such as Hot Wheels Unleashed and SpongeBob SquarePants.
Embracer operations will report through four business areas:
Transformation Structure and Process
The Board of Directors proposes that shares in Fellowship Entertainment will be distributed to the shareholders of Embracer Group and listed on Nasdaq Stockholm.
The intention of the Board of Directors of Embracer Group is to carry out the spin off by way of a dividend distribution of all shares, a so-called Lex ASEA dividend. Such dividend is subject to shareholders’ approval at a general meeting in Embracer Group. The current dual-share class of A and B-shares will be replicated into the new public company. Subject to approval of the general meeting of Embracer Group and certain other customary conditions, it is anticipated that a listing of Fellowship Entertainment can be completed in calendar year 2027.
As part of the spin-off and ahead of the separation the full capital structure, including both equity and debt, will be reviewed in Fellowship Entertainment and Embracer to create the best possible long-term foundation for each entity as a separately listed company.
Leadership and Organization
In addition to Muge Bouillon’s role as Group CFO she is appointed as Deputy CEO of Embracer Group, effective today. In this expanded role, her key responsibility is to set up an enhanced governance structure for the Embracer business segment.
Embracer Group’s current CEO Phil Rogers and COO Lee Guinchard remain in their respective roles of Embracer Group, with the key responsibility, from today, to prepare Fellowship Entertainment for its spin-off. At the time of spin-off, they will transition to become the CEO and COO of Fellowship Entertainment, along with CFO Muge Bouillon.
A recruitment process for a CEO and CFO for Embracer has been initiated, with a plan to have appointments in place well ahead of the spin-off of Fellowship Entertainment.