Dragon Ball: Sparking! ZERO update now available, adds split-screen battle support for all stages
No longer limited to the "Hyperbolic Time Chamber" stage.Publisher Bandai Namco and developer Spike Chunsoft have released a free update for Dragon Ball: Sparking! ZERO, which adds split-screen battle support for all stages, among various functionality, battle system, skill, and character adjustments. Previously, split-screen battles were limited to the “Hyperbolic Time Chamber” stage.
Here are the full patch notes:
Game Mode Adjustments
- Battle
- All stages can now be selected in offline P1 vs. P2 battles.
Functionality Adjustments
- Battle Setup
- A function allowing you to change a character’s display method has been added.
- The “My Sets” function has been added for Team Members.
- Ranked Match / Player Match
- You can now skip the intro battle animations (requires both players to input the skip command).
- Player Match
- You can now set your team to “hidden” or “revealed” to your opponent when editing your team.
- Custom Battle Mode
- Texts can now be sorted alphabetically.
- Options
- You can now set the battle camera distance to be closer.
Battle System Adjustments
- High-Speed Dragon Dash (New Action)
- The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX|S).
- Smash Attack
- You will no longer be stunned when hit by a Rush Ki Blast when charging a Smash Attack.
- When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.
- Rush Ki Blast
- The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.
- Rush Ki Blast Deflection
- You can now move while deflecting Rush Ki Blasts.
- Steps
- You will now no longer be able to be hit by certain attacks immediately after performing a Step.
- Rush Ki Blast and Smash Ki Blast can now also be evaded.
- Z-Burst Dash
- The amount of Ki consumed when activating it has increased.
- Burst Smash
- Ki will no longer be consumed when activating it, and will instead consume an amount based on the distance traveled.
- Blast
- Damage has been increased when using a boost.
- Z-Search
- Z-Search will no longer lose track of your opponent when characters are swapped.
- You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.
- Z-Counter
- The input window has been shortened.
- Z-Counter will become more difficult to perform if performed consecutively.
- Ki consumed has been increased when successfully performing a Z-Counter.
- Skill Count increase speed has been reduced when successfully performing a Z-Counter.
- Revenge Counter
- Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.
- Rush Attacks during Sparking! Mode
- Gradual damage reduction of consecutive hits has been increased.
- Combos
- The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.
- Character Switch
- Health recovery rate of Standby characters has been reduced.
- Z-Burst Dash (Giant Characters)
- The tackle done by Giant characters during Z-Burst Dashes is now guardable.
Skill Adjustments
- Skills that cause instant Sparking! Mode
- Skill Count consumed has been increased.
- Skills that increase stats in general
- Skill Count consumed has been decreased.
- Afterimage Strike
- Effect duration has been reduced to 10 seconds, and will be removed if your opponent uses Perception while you are under the effect.
- False Courage
- Skill Count consumed has been increased from 1 to 2.
- Technique: All I Need Is Five Seconds!
- Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.
- Stardust Barrier
- You can now activate it while receiving melee attacks from the front.
- Blast Adjustments
- Long-Range Blasts and Ultimate Blasts
- Speed has been reduced.
- Super Vegito: Final Kamehameha
- Ki consumed and damage has been increased.
- Goku (Mini): Quick Rush
- Trajectory can now be changed while Rushing.
- Mr. Satan: Present Bomb
- Increased ending lag after activation.
Character Adjustments
- Android 19/ Dr. Gero
- Health/Ki amount absorbed on successful throw has been adjusted.
- Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
- Cell 2nd Form
- You can now escape the throw.
- Cooler
- Amount of Health restored upon transforming has been increased.
- Giant Characters
- Increased the time it takes to charge a Smash Attack and reduced its power.
- Great Ape Vegeta / Dr. Wheelo
- Maximum health has been reduced.
Other
- We have improved performance and ease of use.
Dragon Ball: Sparking! ZERO is available now for PlayStation 5, Xbox Series, and PC via Steam.
Watch a new trailer below.