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PLAYISM will publish Cyber Space Biotope-developed side-scrolling roguelike action game Million Depth, the companies announced. It will launch for PC via Steam in 2025.
Here is an overview of the game, via its Steam page:
About
Million Depth is a “deep-diving action strategy game” where Moma, a human girl from outer space, visits Earth to find her only friend, and dives into the million-floor deep underground world known as Naraka Akasha.
As Moma, players will have to design and craft their own original weapons and engage in strategic time-freezing battles to survive the hostile environment of Naraka Akasha in order to reach the bottom and uncover the true identity of Moma’s elusive friend.
To Moma, left drifting all alone in space, messaging her Earth friend was the only thing that kept her going. After all of her dearest crewmates died from a virus, the only thing to do was the daily aptitude test.
But as long as Moma could imagine the scenery of Earth as described by her friend, she managed to live through the boredom and solitude of life on the ship.
“This will be my last message. I’m sorry. Thank you.”
Her friend never sent another message, but Moma knows where they are—a million-floor deep abyss known as Naraka Akasha, the only place on Earth fit for human survival.
Even though she has no idea what they look like, Moma decides to dive into the underground world in search of her only friend…
Strategically Craft Your Own Weapons and Shields
Million Depth has a crafting system where you can freely combine blocks to build your very own original weapons and shields. Every creation has different offensive and defensive abilities depending on its shape and materials used, and combining the same type of block can create parts that have special effects. Editing your weapons and shields and working towards the best creations for your playstyle through trial and error only gets more enjoyable as the going gets tougher.
Mind-Boggling Time-Freezing Battles
When Moma moves, so does the enemy, but when Moma stops, the enemy stops too. In this time-freezing battle system, you will engage in hectic, overwhelming battles… one physical step at a time. Every enemy attack and the power of each attack is clearly shown on-screen, which means you can take your time to analyze the situation and deal with them one by one. The key to winning is using your brain every step of the way to make the best decisions.
Deep-Diving Exploration
Naraka Akasha is very, very deep, and floors can either be completely empty or swarming with dangerous creatures. Scanning the upcoming areas is crucial to effective exploration, and by doing so you can choose between a wide variety of floors. Will you face off against hostile creatures, trade at a shop, expand your crafting abilities, recover some health, or gather much-needed resources? Dive deeper and deeper into the abyss and aim for floors of civilization, locations strongly connected to the secrets of the story.
What Awaits at the Bottom?
Depending on what floors you visit as well as other criteria, you will reach one of multiple story endings. What’s more, over multiple playthroughs, NPCs will act differently, and you might even be able to affect Momas from different worlds…
A Word from Pop, the Representative of Cyber Space Biotope
Million Depth is a game where Moma, a girl who drifted in space all alone, explores an underground world over a million levels deep in order to reach her one and only friend—“you.”
The weapon crafting system where you can freely design your own weapons and the unique battle system where enemies only move when you do are closely tied to each other. I’m striving to make a system that encourages “crafting for battle” as much as possible.
I’m also working hard on the sci-fi story with the theme of parallel worlds, and on the meaty details of the mysterious underground world, so please look forward to it!
Watch a new trailer below. View a new set of screenshots at the gallery.
Publisher Announce Trailer
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