Exhausted Man, an “absurd sitcom” game depicting an exhausting life, will launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on July 25, developer Candleman Games announced.
Here is an overview of the game, via Candleman Games co-founder Gao Ming on PlayStation Blog:
Origins
It all started with a phrase: running out of energy, which became the theme of a respective game jam. I like to participate in such events, as making a game from scratch in 48 hours is a great way to relax.
Based on the theme, I came up with the idea of “people running out of energy” and built a simple character who was slumped on a couch. I posted a screenshot of it and got a lot of likes—not because of my modeling skills, but due to the resonance of exhaustion the character exuded.
I decided to make a game with this exhausted character—so he couldn’t just stay slumped on the couch, he needed to move. We’re all familiar with how our bodies feel when we’re extremely tired, standing up was not an option, so I made him crawl on the floor.
This crawling animation got even more likes. I tested the crawling maneuver on the ground in real life and it hurt all over. But since people liked it, I kept it.
Crawling Like a Bug
To crawl, especially on walls, humans need to learn from bugs. First, we made a ladybug that can crawl on any surface in a 3D environment.
The character’s head could copy the way the ladybug moves, but there was still a long body behind the head to account for. What bug is like that? Caterpillars. So, we implemented a feature named caterpillar bones, responsible for anchoring the body to the environment based on the head’s position. So, when you see a person crawling in the game, it’s actually based on the inner workings of a crawling caterpillar.
Soft as Noodles
For a long time, the character’s body was like a normal person’s, with bendy arms and legs split in two. Although he could only crawl, he was at least somewhat human. Until our artist drew some promo art.
We liked the art so much that we thought it was okay even if it wasn’t so human-like—after all, he’s exhausted, right? So, we broke each bone into small pieces, giving the character’s limbs a noodle-like flexibility.
Variable Energy States
The protagonist needs to complete various events to achieve the goal of the night, and his energy state will change accordingly. For example, eating something raises energy. After eating, the character’s head will shine gold and they’ll gain more speed and strength. On the other hand, when the character fixes a game bug it takes on the opposite effect. The character’s face will become haggard and start to yawn a lot. Yawn bubbles will also knock the character to sleep.
But no matter the energy state of the character, they’ll never stand up!
Watch a new trailer below.