Exploration adventure game Ikonei Island: An Earthlock Adventure will leave Early Access and launch for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and PC via Steam and Epic Games Store on November 9, followed by Switch at a later date for $24.99 / £20.99. The game can also be enjoyed for free with someone who already owns the game via the “Friends’ Pass.”
Ikonei Island: An Earthlock Adventure first launched in Early Access for PC via Steam on August 18, 2022.
Here is an overview of the game, via Snowcastle Games:
Ikonei Island: An Earthlock Adventure is a gorgeous, cozy adventure that you can play solo or with your friends. You explore the beautiful island, bond with magical creatures and harness their abilities, uncover hidden mysteries, collect items to craft a charming home, battle pirates and more. The game is reminiscent of cosy classics like Stardew Valley, Animal Crossing, and My Time at Portia, but brings its own depth of narrative as it taps into the enchanting themes originally explored in Snowcastle’s Earthlock.
From today, Snowcastle have released the “Friends’ Pass,” a free version of the game that allows anyone to hop onto the Island and explore the online multiplayer co-op experience with up to three of their friends. Anyone can play alone or together for the first two hours of play! BUT if at least one of you owns the full version, you can play indefinitely!
Gather resources, craft tools, and gear. Farm the land, build your base or a cozy home, and decorate it however you like. You just need to make a “Ribbit Request” (well a “Join” Code) to be able to join in the same game session together. Plus if your demo runs out, not to worry—after you purchase the base game you can continue where you left off.
Watch a new trailer below.
Friends’ Pass Trailer
Update 11/17/23: The PlayStation 5, Xbox Series, PlayStation 4, and Xbox One versions have been delayed to February 8, 2024.
Here is the full message from Snowcastle Games:
On November 9, we released Ikonei Island: An Earthlock Adventure on Steam and Epic Games Stores and although the majority of players love the game, we discovered a number of issues had slipped in, despite hundreds of hours of testing.
We already had to make the call to delay the PlayStation build to the new year—February 8, 2024—but we were desperate to keep our promise to release the Xbox build this year. Unfortunately we are now no longer able to do that—as we need to ensure that we don’t release the game with the bugs we have found on the PC version. Whilst we are confident we have fixed the problems, it will take time to implement those in the Xbox build and go back through the platform processes.
This is a massive blow to the entire team. We cannot in good conscience let those issues happen again for our players. We are also aiming for full platform cross-play, but making all systems cooperate between Steam, Epic Store, Xbox, and PlayStation is a daunting task. Unfortunately, more work is needed and even though we will fix the technical aspects, there are some contractual approvals with the console owners that might take even longer.
With that in mind we have taken the incredibly difficult decision to change the Xbox release date to February 8, 2024, to release simultaneously with PlayStation. This will allow us to make sure console players get the game they deserve.
On PC (Steam and Epic), the team have made a herculean effort to fix the issues players have identified and will continue to do so. This is not the end of our commitment as we will continue to add new features and experiences, and ensure that these are also delivered in the console experience when we launch in the new year and beyond. The first taste of this intended direction will come with some winter seasonal decoration over the holiday season.
We would like to thank our amazing community of players from fans of the original Earthlock game, to the new fans who have already given us overwhelmingly positive feedback. We know that this further delay will be a disappointment to them, but we also don’t take our responsibility lightly and endeavor to deliver the game on all platforms to the quality you should be able to expect.
We will do better.
Yours Sincerely,
Bendik
Snowcastle Games