Earlier this month, Square Enix invited members of the press to a final hands-on gameplay session with Final Fantasy XVI ahead of its June 22 launch on PlayStation 5, this time from the start of the game up until about three hours into the story. This is the most we have seen of Final Fantasy XVI so far, and covers the game’s opening hours, Hideaway, The Greatwood, and Three Reeds Field.
I thoroughly enjoyed my time Final Fantasy XVI. I had to end my demo earlier than I would have liked due to personal time constraints, but still ended up leaving 45 minutes later than planned as I was so absorbed that I lost track of time. Everything I played, from the story to the world, gameplay, voice acting, visuals, and so on, felt extremely well polished and detailed. There is really little else left to say other than, at least in its opening few hours, Final Fantasy XVI delivers, and I cannot wait to experience the full game come June.
Gameplay Contents
- Opening Hours
- Hideaway
- The Greatwood
- Three Reeds Field
Opening Hours
Training Grounds Cutscene
Active Time Lore Gameplay
Morbol Battle Gameplay
Hideaway
Introducing the Hideaway with Goetz
Meeting Blackthorne
Meeting Otto
Meeting Lady Charon
Orchestrion Gameplay
The Greatwood
Clive, Cidolfus, and Torgal’s First Expedition
Attacking Enemy Mobs #1
Attacking Enemy Mobs #2
Fafnir Encounter Cutscene
Attacking Enemy Mobs #3
Animal Sensing with Torgal
Obtaining Treasure
Fafnir Battle #1
Fafnir Battle #2
Three Reeds Field
Field Walkthrough #1
Field Walkthrough #2
Bighorn Field Battle
Gigas + Goblics Field Battle
Scorpion Field Battle