AeternoBlade II developer accuses publisher PQube of withholding payment, publishing rights [Update: Response]
"PQube offered to hand over publishing control to us only if we agreed to keep this matter secret."Following accusations of “predatory practices” by PQube from A Space for the Unbound publisher Toge Productions and developer Mojiken, another Asia-based developer—AeternoBlade II studio Corecell Technology—has accused PQube of withholding payment and not relinquishing publishing rights following the termination of their agreement.
“PQube… agreed to pay a minimum guarantee to us,” reads the message from Corecell Technology. “However, PQube only paid a small part of the minimum guarantee of the signing milestone by the time we sent them the game and they never paid the remaining milestones.”
According to the developer, it terminated its publishing agreement with PQube around September 2020, but was never returned the publishing rights to AeternoBlade II. PQube allegedly offered to return the rights only if the matter of the company withholding payment would be kept secret.
Get the full message from Corecell Technology below.
Dear gamers,
It has been tough for us for the past three years. We have struggled to recover since we signed a publishing deal with PQube. But now it’s time we came out with the truth. Hopefully, this will help other indie game developers to avoid what has happened to us and inform our fans about our situation.
PQube has published AeternoBlade II on Nintendo Switch, PlayStation 4, and Xbox One in Europe since October 2019 under a publishing agreement with us and agreed to pay a minimum guarantee to us. However, PQube only paid a small part of the minimum guarantee of the signing milestone by the time we sent them the game and they never paid the remaining milestones. We have been trying to resolve this issue with PQube but were unable to reach a solution, leading us to terminate the publishing agreement around September 2020. However, PQube has refused to return the publishing control on the console platforms back to us and continues to sell and take all revenues from AeternoBlade II.
PQube offered to hand over publishing control to us only if we agreed to keep this matter secret, but we no longer wanted to be involved in any more deals with PQube. We knew something was not right, but as a small independent developer, we could not afford to pay legal fees to fight the case in another country. We have contacted each platform to ask for the return of our publishing control. So far, only Nintendo and Sony have taken our game off their Europe stores, and we still have not received any revenue from the sales in Europe.
Because of this incident, we had to do various additional works to recover from our financial situation. We promise that we will soon be back to patch the problems and continue to release new contents for AeternoBlade II. We are always thankful for everyone who has been supporting us. We want everyone to have fun with our game, satisfied with our product. We hope our fans understand our situation and hope you will continue to support us.
Thank you so much for understanding,
Corecell Team
Update 09/03/22 at 8:35 a.m.: PQube has issued the following response:
We enjoyed working with Corecell on our first project together and Corecell were very happy with the success of this. We were pleased to work again with Corecell on Aeternoblade II and, despite delays and quality issues we endeavored to release the game in October 2019 for them as they requested.
At our post launch meeting in January 2020 Corecell acknowledged significant product quality issues and agreed to provide critical fixes in order to make the game commercially viable. Unfortunately, these fixes never materialized and Corecell remained unresponsive. PQube remained prepared to pay the full guarantee for the game, despite the very poor reviews and sales, and to publish the PC version in line with PQube’s option in the agreement. Corecell agreed in March 2020 to provide the PC version to PQube but then proceeded to list and then release the PC version itself without further discussion with PQube.
Over the following two years, PQube proposed and sent numerous proposals and supporting agreements to revert rights to Corecell in line with their request but these were not acknowledged by Corecell. Nevertheless, despite all of the challenges and the lack of communication from Corecell, PQube released its rights to the console versions back to Corecell well before the end of the agreement term. We remain open to support Corecell in any way possible.
Throughout our 12 years of distribution and publishing history, we have worked with numerous partners and have released over 200 games. PQube have a proud history of working with developers both large and small. From established global IP, to championing independent projects from smaller teams—we continue to publish multiple projects and sequels from our existing partnerships which is testament to the ongoing strength of our relationships and the strong bond between our development partners and our passionate and diverse team at PQube.
We have always strived to provide focus and commitment to maximize the results for our partners and to support them fully through all stages of the product lifecycle. When challenges have arisen, as is inevitable over such a long period in the games industry, we have always sought to resolve them in a fair and reasonable way.
We will continue to focus our energy on doing a great job for our partners. We continually work to develop and improve all aspects of our business and are fully committed to providing the best possible service and success for all of our partners.
—PQube