Total shipments and digital sales for Resident Evil Village have surpassed five million units worldwide, Capcom announced.
Resident Evil Village launched for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, PC via Steam, and Stadia on May 7 worldwide. Capcom announced that it reached four million total shipments and digital sales on May 26.
In comparison, predecessor Resident Evil 7 biohazard shipped 4.1 million units in around 10 months.
Here is an overview of Resident Evil Village, via Capcom:
Resident Evil Village is the sequel to Resident Evil 7 biohazard (which has gone on to ship over 10 million units cumulatively) and once more places players into the role of protagonist Ethan Winters as they venture into a mysterious, snowy village to rescue his daughter. In addition to a providing a sense of scale that outdoes its predecessor, as well as storytelling that rises above the genre of horror games, this title was lauded for featuring a higher degree of action and even more expansive, highly engaging gameplay. Utilizing the company’s proprietary RE ENGINE, which made a simultaneous release on both the new and current generation of consoles possible, the game captivated players with a spectacular play experience featuring stunning, photorealistic visuals and cutting-edge 3D audio. This led worldwide shipments of the game to surpass 5 million units at a quicker pace than its preceding entry in the series.
Further, based on its Single Content Multiple Usage strategy, Capcom is actively leveraging the series in a variety of mediums, befitting the 25th anniversary of the Resident Evil brand. These activities include the CG animated series Resident Evil: Infinite Darkness, now streaming worldwide on Netflix, the upcoming release of the live-action Hollywood adaptation Resident Evil: Welcome to Raccoon City, as well as collaborations with other companies.