Inti Creates has released the version 3.1.3 update for Dragon Marked for Death, which features a range of new level 120 quests, character adjustments for all playable characters, equipment and item adjustments, and more.
Get the full patch notes below.
System Changes
- The way item upgrades in shops are displayed has been changed.
- The upgraded item will be displayed to characters who can equip it at the appropriate level after the upgrade.
- Players can now use a “Congratulations” chat command in the lobby chat at the Bar.
Character Changes
- The Empress has been adjusted
- Physical attack power when equipped with shortswords has been been increased.
- Physical attack power of the dash thurst attack when equipped with the small-sword has been increased and now costs 0 DP to activate.
- Holy attack power of the Dragon Shot while under a Fire, Ice, Thunder, or Poison contract has been increased.
- Holy attack power of the Dragon Cannon while under a Fire, Ice, or Poison contract has been increased.
- Magic attack power when equipped with a magical weapon has been increased.
- The Warrior has been adjusted
- Warcry has been changed to now have an affect on Dragon Skills as well.
- The amount of time it takes for a charge attack to finish charging has been decreased.
- The physical attack bonus granted during Berserk has been increased for all contract types.
- The physical attack bonus granted during Berserk when using a greatsword has been increased.
- The amount of DP recovered for each type of physical attack when using a greatsword has been increased.
- Magic attack power when equipped with a magical weapon has been increased.
- The Shinobi has ben adjusted
- Physical attack power for kunai attacks while locked onto an enemy has been increased.
- The Witch has been adjusted
- Homing ice magic attacks can now pierce through terrain.
- The Oracle has been adjusted
- Holy damage dealt while using Dragon Advent under the Ice contract has been increased.
- Health recovery while using Dragon Advent under the Poison contract has been increased.
- Buffs granted from the Protection spell will now last until they naturally run out even if the character suffers an instant death.
- The Bandit has been adjusted
- The upper limit of the probability of acquiring Dragon Relics has been increased.
- Attack power when using the Dragon Claw under the Fire, Ice, and Thunder contracts has been increased.
- The duration of the Ice relics has been extended.
- When using the Fire relic while under the Fire contract, the number of hits during the rising part of the attack has increased, and magic damage
- dealt during the falling part of the attack has increased.
- The activation time for Dragon Relics while under the Fire contract has been decreased.
- While under the Fire contract, the cooldown time between using Dragon Relics has been decreased and overall action speed has been increased.
- The hit intervals of the Ice relic when under the Ice contract have been decreased
- The magic attack power of the Thunder relic while under the Thunder contract has been increased.
- The holy attack power of the Fire relic while under the Fire contract has been increased.
- The maximum stock number of Dragon Relics while under the Thunder contract has been increased.
- The holy attack power of homing shurikens while under the Poison contract has been increased.
- The physical attack power of homing slash attacks while under the Poison contract has been increased.
- The cooldown time required when throwing shuriken diagonally upwards or when throwing a shuriken in any direction while in mid-air has been decreased.
Enemy Adjustments
- The position of the “Ice Blossom” attack performed by the Ice type boss Equus has been changed.
- Experience point gained from certain enemies has been increased.
Quest Changes
- New levels have been added to the following quests:
- Quest: “The Ogre Fort” – Lv120
- Quest: “Sea of Tumult – Lv120
- Quest: “Werewolf Hunting – Lv120
- Quest: “The Bell Tolls – Lv120
- Quest: “Undying Dragon – Lv120
- Quest: “Twin Dragon’s End – Lv120
- Quest: “Unearthed Royalty – Lv120
- Quest: “The Castle Burns – Lv120
- Quest: “Eastern Treasures – Lv120
- Quest: “Invisible Anger – Lv120
- Quest: “Calamity’s Portent – Lv120
- Quest: “They Come from Hell – Lv120
- Quest: “Dragons’ Struggle – Lv120
- Quest: “Infernal Labyrinth – Lv120
- Quest: “Resurging Flames – Lv120
- Quest: “Hidden Hell – Lv120
- Quest: “Truth in Heaven – Lv120
- Quest: “Soul Vessel – Lv120
- Quest: “Marked For Death – Lv120
- Quest: “The Dragon’s Hoard – Lv120
- Quest rewards and experience poitns have been increased for some quests.
- In particular, the maximum experience value that can be obtained for quests of Lv100 or higher has been greatly increased.
- Added accessories suitable for the quest level to the list of drops from treasure chests that appear in level 110 quests.
- The rare drop rate for treasure quests found in all quests has been increased.
Item / Equipment Changes
- Material items that drop during boss battles on Level 120 have been added.
- A new exchange item “Platinum Celestial Statue” along with items that can acquired by exchanging “Platinum Celestial Statue” items at the Black Market have been added.
- A new option that allows for the exchange of Old Marlayus Coin items into Litus Pieces has been added to the Black Market.
- The effects of the following items have been changed:
- Potion
- Heal 150 → HP 50
- Regen 3 → 4
- for 20 sec. → 240 sec.
- Potion+1
- Heal 300 → HP 150
- Regen 3 → 4
- for 40 sec. → 270 sec.
- Potion+2
- Heal 600 → HP 250
- Regen 3 → 4
- for 60 sec. → 300 sec.
- Elixir
- Status effect recovery changed to status effect resistance.
- Elixir+1
- Status effect recovery changed to status effect resistance.
- Elixir+2
- Status effect recovery changed to status effect resistance.
- Raspberry Bread+
- Status UP duration increased from 90 sec. → 300 sec.
- Status UP changed from % increase to flat increase,
- Status effect resistance duration increased from 60 sec. → 300 sec.
- Monster Steak+
- Status UP duration increased from 90 sec. → 300 sec.
- Status UP changed from % increase to flat increase.
- Status effect resistance duration increased from 60 sec. → 300 sec.
- Plum Rice Ball+
- Status UP duration increased from 90 sec. → 300 sec.
- Status UP changed from % increase to flat increase.
- Status effect resistance duration increased from 60 sec. → 300 sec.
- Apple Pie+
- Status UP duration increased from 90 sec. → 300 sec.
- Status UP changed from % increase to flat increase.
- Status effect resistance duration increased from 60 sec. → 300 sec.
- Beef Sandwich
- Status UP duration increased from 90 sec. → 300 sec.
- Status UP changed from % increase to flat increase.
- Status effect resistance duration increased from 60 sec. → 300 sec.
- Sweet Pastry+
- Status UP duration increased from 90 sec. → 300 sec.
- Status UP changed from % increase to flat increase.
- Status effect resistance duration increased from 60 sec. → 300 sec.
- Purple Candy
- Duration increased from 30 sec. → 60 sec.
- Purple Candy+
- Duration increased from 90 sec. → 180 sec.
- White Candy
- Duration increased from 30 sec. → 60 sec.
- White Candy+
- Duration increased from 90 sec. → 180 sec.
- Shard of Life
- VIT UP increased from 20 → 30
- Duration increased from 60 sec. → 180 sec.
- Regen effect added.
- Relic of Life
- Duration increased from 60 sec. → 180 sec.
- Regen effect added.
- Shard of Luck
- Duration increased from 60 sec. → 300 sec.
- Relic of Luck
- Duration increased from 60 sec. → 300 sec.
- Relic of Faith
- PIE50 → 60
- The abilities of the following small-sword weapons have been changed:
- Machete
- “Negate Blight Mushroom, heal 25%” added.
- Espada Ropera
- “Plant item pick-ups become panacea” added.
- Zomorrodnegar
- “+75% P.Atk. during neg. status” added.
- Cossack Knife
- “Bone items effect +60 sec.” added.
- Cossack Knife+1
- “Bone items effect +120 sec.” added.
- Cossack Knife+2
- “Bone items effect +360 sec.” added.
- Shashka
- “Bone items effect +900 sec.” added.
- Talwar
- “Plant item pick-ups become panacea” added.
- Talwar+1
- “Plant item pick-ups become panacea” added.
- Talwar+2
- “Plant item pick-ups become panacea” added.
- Demonic Talwar
- “Plant item pick-ups become panacea” added.
- Falchion+1
- “Natural DP recovery limit +50%” added.
- Falchion+2
- “Natural DP recovery limit +75%” added.
- Great Falchion
- “Natural DP recovery limit +100%” added.
- Estoc+1
- “Powder items effect +20 sec.” added.
- Estoc+2
- “Powder items effect +40 sec.” added.
- Panzerstecher
- “Powder items effect +60 sec.” added.
- Ipetam
- “+50% P.Atk. during neg. status” added.
- Triangle Sword
- “+5% Holy Atk. while fatigued” added.
- Triangle Sword+1
- “+10% Holy Atk. while fatigued” added.
- Triangle Sword+2
- “+25% Holy Atk. while fatigued” added.
- “+50% Holy Atk. while fatigued” added.
- Chandrahas
- “Natural DP recovery limit +100%” added.
- Chandrahas+1
- “Natural DP recovery limit +200%” added.
- Chandrahas+2
- “Natural DP recovery limit +300%” added.
- Chandrahas+3
- “Natural DP recovery limit +400%” added.
- Zulfiqar
- “Negate Blight Mushroom, heal 10%” added.
- Zulfiqar+1
- “Negate Blight Mushroom, heal 15%” added.
- Zulfiqar+2
- “Negate Blight Mushroom, heal 25%” added.
- Zulfiqar+3
- “Negate Blight Mushroom, heal 33%” added.
- Murgleis
- “+25% P.Atk. while fatigued” added.
- Murgleis+1
- “+50% P.Atk. while fatigued” added.
- Murgleis+2
- “+75% P.Atk. while fatigued” added.
- Murgleis+3
- “+100% P.Atk. while fatigued” added.
- Green Dragon Guandao
- “Plant item pick-ups become panacea” added.
- Green Dragon Guandao+1
- “Plant item pick-ups become panacea” added.
- Green Dragon Guandao+2
- “Plant item pick-ups become panacea” added.
- Green Dragon Guandao+3
- “Plant item pick-ups become panacea” added.
- Empress Dagger
- “Bone items effect +900 sec.” added.
- The abilities of the following shortsword weapons have been changed:
- Backsword
- “+5% H.Atk. during neg. status” added.
- Backsword+1
- “AGI+5, +10% H.Atk. during neg. status” added.
- Backsword+2
- “AGI+10, +15% H.Atk. during neg. status” added.
- Claiomh Solais
- “AGI+15, +25% H.Atk. during neg. status” added.
- Hrotti
- “+5% Holy Atk. while HP full.”
- Hrotti+1
- “AGI+5, +10% Holy Atk. while HP full.”
- Hrotti+2
- “AGI+10, +15% Holy Atk. while HP full.”
- Hrotti+3
- “AGI+15, +25% Holy Atk. while HP full.”
- Blood Sword
- “Permanent Burn status, +15% P.Atk. while fatigued, Max 15% P.Atk+ from Retry pts.” added.
- Blood Sword+1
- “Permanent Burn status, +25% P.Atk. while fatigued, Max 25% P.Atk+ from Retry pts.” added.
- Blood Sword+2
- “Permanent Burn status, +50% P.Atk. while fatigued, Max 50% P.Atk+ from Retry pts.” added.
- Blood Sword+3
- “Permanent Burn status, +75% P.Atk. while fatigued, Max 75% P.Atk+ from Retry pts.” added.
- Goujian Sword
- “Natural DP recovery limit +100%” added.
- Goujian Sword+1
- “Natural DP recovery limit +200%” added.
- Goujian Sword+2
- “Natural DP recovery limit +300%” added.
- Goujian Sword+3
- “Natural DP recovery limit +400%” added.
- Tizona
- “+25% M.Atk. while HP full” added.
- Tizona+1
- Physical acc. +15 → Magic acc. +15
- “+50% M.Atk. while HP full” added.
- Tizona+2
- Physical acc. +30 → Magic acc. +30
- “+100% M.Atk. while HP full, Plant items heal 10% on use” added.
- Tizona+3
- Physical acc. +50 → Magic acc. +50
- “+150% M.Atk. while HP full, Plant items heal 15% on use” added.
- Masamune
- “Powder items effect +15 sec.” added.
- Masamune+1
- “Powder items effect +30 sec.” added.
- Masamune+2
- “Powder items effect +60 sec.” added.
- Masamune+3
- “Powder items effect +120 sec.” added.
- Excalibur+2
- “AGI+15, +25% H.Atk. during neg. status” added.
- Excalibur+3
- “+25% H.Atk. during neg. status” added.
- Vorpal Sword+1
- Physical attack power 106 → 119
- Vorpal Sword+2
- Physical attack power 131 → 167
- Vorpal Sword+3
- Physical attack power 153 → 219
- Critical+ 60 → 99
- The abilities of the following greataxe weapons have been changed:
- Holy Hammer
- Buy price 1936000→ 2420000
- Sell price 66700 → 71100
- Rarity 8 → 9
- Physical attack power 265 → 272
- +25% damage to LVL+5 enemies →+50% damage to LVL+10 enemies
- Pollaxe
- “Critical +10” added.
- Pollaxe+1
- “Critical +15” added.
- Pollaxe+2
- “Critical +20” added.
- Holy Pollaxe
- “Critical +30” added.
- Voulge
- Physical attack power 312 → 338
- “Accuracy +5” added.
- Voulge+1
- Physical attack power 333 → 368
- “Accuracy +10” added.
- Voulge+2
- Physical attack power 348 → 388
- “Accuracy +15” added.
- Couteau de Breche
- Physical attack power 362 → 409,
- Accuracy +15 → +25
- Konyo-Hojo
- “Natural DP recovery limit +100%” added.
- Konyo-Hojo+1
- “Natural DP recovery limit +200%” added.
- Konyo-Hojo+2
- “Natural DP recovery limit +300%” added.
- Konyo-Hojo+3
- “Natural DP recovery limit +400%” added
- Parashu
- “+5% M.Atk. while HP full, +5% Holy Atk. while HP full” added.
- Parashu+1
- “+10% M.Atk. while HP full, +10% Holy Atk. while HP full” added.
- Parashu+2
- “+25% M.Atk. while HP full, +25% Holy Atk. while HP full” added.
- Parashu+3
- “+50% M.Atk. while HP full, +50% Holy Atk. while HP full” added.
- Master Axe
- “Powder items effect +60 sec.” added
- Master Axe+1
- “Powder items effect +120 sec.” added
- Master Axe+2
- “Powder items effect +180 sec.” added
- Master Axe+3
- “Powder items effect +300 sec.” added.
- The abilities of the following greatsword weapons have been changed:
- Brave Blade
- “+50% P.Atk. while fatigued” added.
- Holy Sword
- “+50% Holy Atk. while fatigued” added.
- Cutlass+1
- “Powder items effect +20 sec.” added.
- Cutlass+2
- “Powder items effect +40 sec.” added.
- Briquet Cutlass
- “Powder items effect +60 sec.” added.
- Chaos Bringer+1
- “Permanent Confusion status, +5% P.Atk. during neg. status” added.
- Chaos Bringer+2
- “Permanent Confusion status, +10% P.Atk. during neg. status” added.
- Chaos Bringer+3
- “Permanent Confusion status, +15% P.Atk. during neg. status” added.
- Death Bringer
- “Permanent Poison status, +5% P.Atk. during neg. status” added.
- Death Bringer+1
- “Permanent Poison status, +7% P.Atk. during neg. status” added.
- Death Bringer+2
- “Permanent Poison status, +10% P.Atk. during neg. status” added.
- Death Bringer+3
- “Permanent Poison status, +15% P.Atk. during neg. status” added.
- Dáinsleif
- “+25% P.Atk. while fatigued” added.
- Dáinsleif+1
- “+50% P.Atk. while fatigued” added.
- Dáinsleif+2
- “+100% P.Atk. while fatigued” added.
- Dáinsleif+3
- “+150% P.Atk. while fatigued” added.
- Gram”Permanent Burn status, +5% P.Atk. while fatigued” added.
- P. Atk. up during status 50% → 25%
- Gram+1
- “Permanent Burn status, +10% P.Atk. while fatigued” added.
- P. Atk. up during status 75% → 50%
- Gram+2
- “Permanent Burn status, +25% P.Atk. while fatigued” added.
- P. Atk. up during status 100% → 75%
- Gram+3
- “Permanent Burn status, +50% P.Atk. while fatigued” added.
- P. Atk. up during status 150% → 125%
- Berserker Sword
- “Recover 20% DP when taking dmg, Super armor and knockback immunity” added.
- The abilities of the following kunai weapons have been changed:
- Hou-ou
- +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies.
- Jonin Kunai+1
- “+10% P.Atk. during neg. status” added.
- Jonin Kunai+2
- “+25% P.Atk. during neg. status” added.
- Poison Kunai
- “+50% P.Atk. during neg. status” added.
- Chikusaji
- “+5% P.Atk. while HP full” added.
- Chikusaji+1
- “+10% P.Atk. while HP full” added.
- Chikusaji+2
- “+15% P.Atk. while HP full” added.
- Uhuchiku
- +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies.
- “+25% P.Atk. while HP full” added.
- Ninja Swords+3
- Critical +20 → Magic acc. +20
- Chantan Nakiri
- “Natural DP recovery limit +100%” added.
- Chantan Nakiri+1
- “Natural DP recovery limit +200%” added.
- Chantan Nakiri+2
- “Natural DP recovery limit +300%” added.
- Chantan Nakiri+3
- “Natural DP recovery limit +400%” added.
- Kogarasumaru
- “Powder items effect +20 sec.” added.
- Kogarasumaru+1
- “Powder items effect +40 sec.” added.
- Kogarasumaru+2
- “Powder items effect +60 sec.” added.
- Kogarasumaru+3
- “Powder items effect +120 sec.” added.
- Ame-no-Murakumo
- Magic atk. power 140 → 210, P. acc. +20 → M. acc. +20
- “+25% Holy Atk. while fatigued” added.
- Ame-no-Murakumo+1
- Magic atk. power 155 → 310
- “+50% Holy Atk. while fatigued” added.
- Ame-no-Murakumo+2
- Magic atk. power 170 → 510
- “+75% Holy Atk. while fatigued” added.
- Ame-no-Murakumo+3
- Magic atk. power 185 → 840
- “+100% Holy Atk. while fatigued” added.
- Azoth
- “+5% P.Atk. during neg. status, +5% P.Atk. while fatigued, Max 5% P.Atk+ from Retry pts.” added.
- Azoth+1
- “+10% P.Atk. during neg. status, +10% P.Atk. while fatigued, Max 10% P.Atk+ from Retry pts.” added.
- Azoth+2
- “+25% P.Atk. during neg. status, +25% P.Atk. while fatigued, Max 25% P.Atk+ from Retry pts.” added.
- Azoth+3
- “+50% P.Atk. during neg. status, +50% P.Atk. while fatigued, Max 50% P.Atk+ from Retry pts.” added.
- Marlayus Imperial Dagger
- Critical rate +20 → M. acc. +20
- The abilities of the following shuriken weapons have been changed:
- Hyo Kunai+3
- M. atk. power 45 → 4
- Battle Wheel+1
- “+10% P.Atk. during neg. status” added.
- Battle Wheel+2
- “+25% P.Atk. during neg. status” added.
- Battle Wheel+3
- “+50% P.Atk. during neg. status” added.
- Swift Knife+3
- +35% damage to LVL+5 enemies → +50% damage to LVL+5 enemies.
- Yami Shuriken
- AGI+8 → INT+8
- Yami Shuriken+1
- AGI+12 → INT+12
- Yami Shuriken+2
- AGI+16 → INT+16
- Yami Shuriken+3
- AGI+22 → INT+22
- Blaze Wheel
- INT+20, PIE+20, Critical +20 → PIE+30, LUC+30
- Blaze Wheel+1
- INT+25, PIE+25, Critical +25 → PIE+40, LUC+35
- Blaze Wheel+2
- INT+30, PIE+30, Critical +30 → PIE+50, LUC+40
- Blaze Wheel+3
- INT+35, PIE+35, Critical +35 → PIE+60, LUC+45
- Flame Chakram
- M. atk. power 95 → 52
- Bekko
- “Recover 5% DP when taking dmg, Natural DP recovery limit +25%” added.
- Bekko+1
- “Recover 10% DP when taking dmg, Natural DP recovery limit +50%” added.
- Bekko+2
- “Recover 15% DP when taking dmg, Natural DP recovery limit +100%” added.
- Bekko+3
- “Recover 20% DP when taking dmg, Natural DP recovery limit +200%” added.
- Iga Shuriken+1
- “Recover 5% DP when taking dmg” added.
- Iga Shuriken+2
- “Recover 10% DP when taking dmg” added.
- Iga Shuriken+3
- “Recover 20% DP when taking dmg” added.
- Koga Shuriken+1
- “+2% P.Atk. during neg. status” added.
- Koga Shuriken+2
- “+5% P.Atk. during neg. status” added.
- Koga Shuriken+3
- “Permanent Poison status, +10% P.Atk. during neg. status” added.
- Fuma Shuriken+1
- “Natural DP recovery limit +50%” added.
- Fuma Shuriken+2
- “Natural DP recovery limit +100%” added.
- Fuma Shuriken+3
- “Natural DP recovery limit +150%” added.
- The abilities of the following magic focus weapons have been changed:
- Disaster Charm
- INT+12 → +14
- Divine Offering
- INT+15 → +18
- Abydos Temple Mural
- INT+16 → +20
- Hathor Temple Mural+2
- INT+25 → +30
- Dendera Light
- INT+30 → +40
- Nimrud Len
- INT+15 → +25
- Homing Magic atk. power +25% → +50%
- Nimrud Lens+1
- INT+20 → +30
- Homing Magic atk. power +30% → +60%
- Nimrud Lens+2
- INT+25 → +40
- Homing Magic atk. power +40% → +80%
- Nimrud Lens+3
- INT+30 → +50
- Homing Magic atk. power +50% → +100%
- Antikythera Mechanism
- INT+20 → +30
- Antikythera Mechanism+1
- INT+25 → +35
- Antikythera Mechanism+2
- INT+30 → +45
- Antikythera Mechanism+3
- INT+35 → +55
- Vimana
- “+40% M.Atk. while fatigued” added.
- Vimana+1
- “+55% M.Atk. while fatigued” added.
- Vimana+2
- “+75% M.Atk. while fatigued” added.
- Vimana+3
- “+100% M.Atk. while fatigued” added.
- Out-of-Place Artifact
- INT+45 → +65
- The abilities of the following magic focus weapons have been changed to increase AGI instead of VIT.
- Plush Doll+1~+3
- Crystal Ball+1~+2
- Crystal Skull
- Straw Doll
- Straw Doll+1~+3
- Cursed Doll
- Cursed Doll+1~+3
- Cintāmani, Cintāmani+1~+3
- Granodiorite Sphere
- Granodiorite Sphere+1~+2
- Diquís Stone Sphere
- Ica Stone
- Ica Stone+1~+2
- Sedan Stone
- Nimrud Lens
- Nimrud Lens+1~3
- Magatama, Magatama+1~+3
- Dinosaur Statue
- Dinosaur Statue+1~+3
- Nebra Sky Disk, Nebra Sky Disk +1~+3
- Vimana, Vimana+1~+3
- Yata no Kagami
- Yata no Kagami+1~+3
- Unidentified Object
- Out-of-Place Artifact
- The abilities of the following accessories have been changed:
- Morpho Brooch
- Natural DP recovery limit +25% → +50%
- Morpho Brooch+1
- Natural DP recovery limit +30% → +100%
- Morpho Brooch+2
- Natural DP recovery limit +35% → +150%
- Morpho Brooch+3
- Natural DP recovery limit +40% → +200%
- Iron Badge+1
- Natural DP recovery limit +30% → +50%
- Iron Badge+2
- Natural DP recovery limit +35% → +100%
- Iron Badge+3
- Natural DP recovery limit +40% → +150%
- Iron Badge+4
- Natural DP recovery limit +45% → +200%
- Steel Bracer
- “+5% P.Atk. while fatigued, +5% M.Atk. while fatigued” added.
- Steel Bracer+1
- “+6% P.Atk. while fatigued, +6% M.Atk. while fatigued” added.
- Steel Bracer+2
- “+7% P.Atk. while fatigued, +7% M.Atk. while fatigued” added.
- Steel Bracer+3
- “+8% P.Atk. while fatigued, +8% M.Atk. while fatigued” added.
- Steel Bracer+4
- “+10% P.Atk. while fatigued, +10% M.Atk. while fatigued” added.
- Steel Bracer+5
- “+12% P.Atk. while fatigued, +12% M.Atk. while fatigued” added.
- Steel Bracer+6
- “+15% P.Atk. while fatigued, +15% M.Atk. while fatigued” added.
- Steel Bracer+7
- “+20% P.Atk. while fatigued, +20% M.Atk. while fatigued” added.
- Steel Bracer+8
- “+25% P.Atk. while fatigued, +25% M.Atk. while fatigued” added.
- Leather Belt
- “+5% P.Atk. while fatigued, +5% M.Atk. while fatigued” added.
- Leather Belt+1
- “+6% P.Atk. while fatigued, +6% M.Atk. while fatigued” added.
- Leather Belt+2
- “+7% P.Atk. while fatigued, +7% M.Atk. while fatigued” added.
- Leather Belt+3
- “+8% P.Atk. while fatigued, +8% M.Atk. while fatigued” added.
- Leather Belt+4
- “+10% P.Atk. while fatigued, +10% M.Atk. while fatigued” added.
- Leather Belt+5
- “+12% P.Atk. while fatigued, +12% M.Atk. while fatigued” added.
- Leather Belt+6
- “+15% P.Atk. while fatigued, +15% M.Atk. while fatigued” added.
- Leather Belt+7
- “+20% P.Atk. while fatigued, +20% M.Atk. while fatigued” added.
- Leather Belt+8
- “+25% P.Atk. while fatigued, +25% M.Atk. while fatigued” added.
- Colorful Belt+6
- AGI+5 added.
- Colorful Belt+7
- AGI+10 added.
- Colorful Belt+8
- AGI+15 added.
- Living Belt+4
- AGI+6 added.
- Living Belt+5
- AGI+8 added.
- Living Belt+6
- AGI+10 added.
- Berserker Earring
- Magic dmg. taken -40% → -35%
- Berserker Belt
- Magic dmg. taken -50% → -35%
- Cooling Scarf
- “+5% P.Atk. while fatigued, +5% M.Atk. while fatigued” added.
- Cooling Scarf+1
- “+6% P.Atk. while fatigued, +6% M.Atk. while fatigued” added.
- Cooling Scarf+2
- “+7% P.Atk. while fatigued, +7% M.Atk. while fatigued” added.
- Cooling Scarf+3
- “+8% P.Atk. while fatigued, +8% M.Atk. while fatigued” added.
- Cooling Scarf+4
- “+10% P.Atk. while fatigued, +10% M.Atk. while fatigued” added.
- Cooling Scarf+5
- “+12% P.Atk. while fatigued, +12% M.Atk. while fatigued” added.
- Cooling Scarf+6
- “+15% P.Atk. while fatigued, +15% M.Atk. while fatigued” added.
- Cooling Scarf+7
- “+20% P.Atk. while fatigued, +20% M.Atk. while fatigued” added.
- Cooling Scarf+8
- “+25% P.Atk. while fatigued, +25% M.Atk. while fatigued” added.
- Fur Scarf
- Critical +4 addedFur Scarf+1Critical +6 added.
- Fur Scarf+2
- Critical +8 added.
- Fur Scarf+3
- Critical +10 added.
- Fur Scarf+4
- Critical +12 added.
- Fur Scarf+5
- Critical +14 added.
- Fur Scarf+6
- Critical +16 added.
- Fur Scarf+7
- Critical +18 added.
- Fur Scarf+8
- Critical +20 added.
- Havoc Mask
- Phys. dmg. taken -50% → -35%
- Ring of Magic
- Phys. dmg. taken -40% → -35%
- Necklace of Magic
- Phys. dmg. taken -50% → -35%
Bug Fixes
- An issue where some equipment’s “critical hit rate UP” status was not reflected in all ranged attacks has been fixed.
- An issue that caused the sound of the Bandit’s Dragon Claw attack to not play properly has been fixed.
- An issue with the recommended equipment level of the “Akashic Records” and “Holy Scriptures” has been fixed.
- An issue that caused the “Regen 600%” effect on the “Nebra Sky Disk+3” to not function properly has been fixed.
- An issue where the maximum experience point value displayed in the achievement reward of the quest “Ancient Gods” was incorrect has been fixed.
- An issue that caused the “Recover X% DP when taking damage” effect to also recover DP for party members when activated has been fixed.
- An issue that caused damage taken to be displayed as “Miss” when wearing equipment with the “Holy attacks always hit” ability has been fixed.
- Additionally, various other small issues have been fixed.
Dragon Marked for Death is available now for PlayStation 4, Switch, and PC via Steam in April 2020.