Baldur’s Gate III – D&D Live 2020 gameplay
A look at some of the improvements and additions since PAX East 2020.Larian Studios debuted over an hour of new gameplay of Baldur’s Gate III at D&D Live 2020, which highlights the improvements and additions made to the game based on community feedback since its previous showing at PAX East 2020 in March.
Here are some the new changes and content highlighted, via Larian Studios:
- The narrator that will lead players through the game has changed to present tense/second-person narration.
- Changes have been made to the initiative system. Previous gameplay showed the side initiative, which has evolved over the past month. Characters with similar individual initiative can now be grouped together automatically, allowing players to try out combinations and align their attacks in a group initiative system. Other characters and enemies will have individual initiative.
- Vincke showed the inspiration system for the first time. Inspiration points allow the player to reroll one of their dice—a very valuable tool for when the roll of the dice decides life and death. These points are awarded to the player for finding special solutions during their playthrough.
- Reactivity to the player character: Vincke played as a custom character elf, showcasing how the world reacts to who you are and, more importantly, which decisions you have made in the past.
Baldur’s Gate III is due out for PC in early access in August. Read more here.
Watch the gameplay below.