4X strategy and god simulation game Driftland: The Magic Revival, which first launched for PC in April, is coming to PlayStation 4, Xbox One, and Switch in Q1 2020, developer Star Drifters announced. The console versions are being created in collaboration with SimFabric.
“We are very happy that Driftland will be available to console players, especially since many of them are strategy games fans,” says Star Drifters co-founder and game designer Michal Sokolski. “We will do our best to make rebuilding of the magical kingdom as comfortable and enjoyable as it is for PC gamers. The already existing command system and dynamic time control with active pause will certainly help here.”
The console versiond will replace the cursor from the PC version with an active, contextual field in the middle of the screen, which will allow the player to cast spells and construct buildings. In Driftland, the player provides orders to units, but does not have direct control over them, which Star Drifters says will also “avoid tedious micro-management of subordinates” on consoles.
Here is an overview of the game, via its Steam page:
After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.
Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.
You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.
Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.
- Procedurally generated world.
- Resource- and magic-based economy.
- Move and terraform scattered landmasses with magic.
- Tame and ride dragons and other creatures.
- Explore and fight on the same map.
- Set goals instead of directly controlling units.
- Single-player, campaigns, and multiplayer.
Watch the launch trailer for the PC version below.