Spike Chunsoft has delayed Steins;Gate Elite from its previously planned 2018 release window to early 2019 in North America and Europe, the publisher announced at Anime Expo 2018. It will be released for PlayStation 4, Switch, and PC via Steam.
As previously announced, the PlayStation 4 and PC versions will include a high-definition remake of Steins;Gate Phenogram, which is a collection of 10 additional stories written by renowned writers such as Kotaro Uchikoshi. The Switch version will include Steins;Gate 8-bit, a special 8-bit graphics and chiptune version of Steins;Gate developed by series creator Chiyomaru Shikura.
In Japan, Steins;Gate Elite was previously dated for a September 20 release on PlayStation 4, Switch, and PS Vita.
Here is an overview of the Steins;Gate series and Steins;Gate Elite, via Spike Chunsoft:
About the Steins;Gate series
In 2009, 5pb. and Nitroplus created the award-winning science-fiction, interactive visual novel known as Steins;Gate. Since then, the series has spawned a manga, drama CDs, a movie, a live action stage play, and an anime, including an upcoming anime Steins;Gate 0, and is loved by fans worldwide.
About Steins;Gate Elite
Now, as Steins;Gate Elite, the game is fully remastered with animated scenes from the anime, creating a perfectly new, immersive experience. follows a rag-tag band of tech-savvy young students who discover the means of changing the past via e-mail using a modified microwave. Their experiments in pushing the boundaries of time begin to spiral out of control as they become entangled in a conspiracy surrounding SERN, the organization behind the Large Hadron Collider, and John Titor, who claims to be from a dystopian future.
Key Features
- Fully Animated Adventure – Indulge in all the beautiful animation from 24 episodes of the Steins;Gate anime.
- A New Way to Time Leap – Experience the world of Steins;Gate with this remastered, ultimate version that features newly animated sequences for certain endings.
- Branching Storylines – Every choice you make has its own consequence, shifting the world line closer or farther from reaching 1% divergence, providing a multitude of animated endings.