Former Evolution Studios leads establish Wushu Studios, working on new sci-fi IP
"A tantalizing and unexpected take on the science fiction genre."
A group of former Evolution Studios leads have announced the establishment of Wushu Studios, a new game development studio based in Liverpool working on a new IP in Unreal Engine 4, which promises to be a “tantalizing and unexpected take on the science fiction genre.”
Studio leadership is made up of the following developers:
Founder Alan McDermott (former Evolution Studios, Sony Interactive Entertainment)
Studio lead and a passionate gamer himself, Alan spent many years as audio director on the highly successful MotorStorm and Driveclub franchises at Evolution Studios and Sony Computer Entertainment. In pursuit of other creative avenues, Alan left Sony after 11 years and worked as creative director on the critically acclaimed VR god-game Tethered in 2016.
Since then, Alan has been focused on bringing together a talented and passionate crew of former colleagues, industry veterans and exciting emerging talent to develop a unique and compelling new game concept.
Design director Nigel Kershaw (former Evolution Studios, Sony Interactive Entertainment, Deep Silver, Revolution Software)
Nigel director, has been working in the video games industry for nearly 30 years from the heydays of Ocean Software all the way to Deep Silver, Sumo Digital, and Evolution Studios where he was game director on the highly popular MotorStorm: Pacific Rift.
Art director Stuart Trevor (former Evolution Studios, Sony Interactive Entertainment)
An industry veteran of 15 years, Stuart heads up the artistic side of the party as studio art director, having previously been lead artist and creative lead at Evolution Studios. He also possesses an established work history on other major IPs and brands such as Dark Souls, Saint’s Row, Sega, Adidas, and Ford in the areas of art and visual effects, trailer production, motion graphics, and more.
Wushu Studios currently consists of 11 staff, and was formed with the goal of moving away from creating AAA titles “to create games with interesting mechanics, unique concepts” and “to deliver fun, refreshing gameplay experiences to players.”
A “number of talented artists” are working on Wushu Studios’ new science-fiction IP, including former senior BioWare concept artist Alex Figini. According to McDermott, “It’s definitely not what people will be expecting to see from us; it’s absolutely not a racing game!”
Visit the Wushu Studios official website here and official Twitter account here.