Media Molecule showcased 24 minutes of Dreams gameplay during the “Media Molecule Presents Dreams” panel at PlayStation Experience 2017.
The studio also shared information about the game’s story mode, creation tools, and social aspects during the panel. Here are the tidbits, via IGN:
- Dreams will feature three intertwined stories with different genres and gameplay ideas. The story focuses on a man named Art and the characters within his dreams.
- Francis and Foxy are two playable characters that appear in Art’s dreams. Francis uses a hammer and Foxy uses a ranged attack.
- Dreams‘ creation tools were used to develop the game’s story mode levels. The developers showcased an interactive music video level created by one of the team’s musicians as an example of the creation tools’ versatality.
- Possible creations include playable levels, animated films, music videos with original songs, and more.
- Social aspects, particularly sharing and discovering levels, are an emphasis of Dreams. Players will build up experience points that determine their persona. You can search for people with similar personas, for example based on level difficulty or genre, if you are interested in collaborating on a creation.
- Levels can be made from scratch, or use assets from other users’ levels and then remixed. Curators in the community will also be rewarded. People who become known for finding great levels in a particular genre such as horror, for example, will be highlighted as the go-to resource for the game’s best horror levels.
- The game’s tutorial acts as “half-finished dreams,” which encourage players to then finish them. Users not looking to create their own assets from scratch can import objects or ideas from other levels and reshape them.
Dreams is due out for PlayStation 4 in 2018.
Watch the footage below (from 14:41 to 17:10, and 18:40 to 41:11).