Sold Out Sales and Marketing and developer Toadman Interactive have announced Immortal: Unchained, a new Souls-inspired third-person shooter / action RPG hybrid coming to PlayStation 4, Xbox One, and PC in 2018.
Set in a futuristic fantasy world collapsing in a cosmic event, the game puts players in the role of a living weapon whose goal is to bring an end to the cataclysm. He is unwillingly unchained and released by the warden, and told only that his skills are required to save the world. With no memory of who you are or what you do, you must set off and discover what you can from the game world and characters.
Mobility, attack direction, and well-timed doges all play an important role in survival as you encounter enemies. It is described as “far from a reflex shooter” and ‘not an easy game.’ When you die, you are restored by the Monolith, who oversees the flow of the Cosmos, and your bounty is left where you were defeated.
The Cosmos consists of many worlds, some of which you will visit in the game. All worlds are connected via a network known as the Stream. By exploring the Stream and collecting clues, gear, and rewards, you will become a strong enough weapon to save the Cosmos.
As for why it is you who has to save the Cosmos, that is something you will uncover as you play. Toadman Interactive teases “a lot of untold stories about the world hidden below the surface.” The story is written by a narrative team consisting of Anne Toole (The Witcher) and Adrian Vershinin (Killzone: Shadow Fall and Battlefield 1).