The latest issue of Weekly Famitsu has an interview with Final Fantasy VII Remake director Tetsuya Nomura, who provides a few new details on the RPG.
Here’s the quote from Nomura:
“Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.
“Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.
“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”
Final Fantasy VII Remake is in development for PlayStation 4.
Thanks, Hachima Kikou.