The Binding of Isaac: Afterbirth+ and Redout are coming to Switch both physically and digitally this spring, publisher Nicalis announced.
Here’s an overview of each game, via Nicalis:
The Binding of Isaac: Afterbirth+
For the uninitiated, The Binding of Isaac: Afterbirth+ is a top-view multiplayer twin-stick shoot-’em-up bloodbath. The most celebrated creation of internationally acclaimed game designer Edmund McMillen. The Binding of Isaac: Afterbirth+ features randomly generated dungeons, ensuring an infinitely replayable adventure in which every new gameplay session is different from the last. With the Nintendo Switch version, players can venture into Isaac’s basement on the big screen or the game on the road for portable play.
Contributing to the deep, dark and frequently disturbing insanity of the complete Isaac experience, The Binding of Isaac: Afterbirth+ includes over 500 different items and weapons—many of which grant special powers and synergized attack combinations—scattered throughout more than 6,000 terrifying rooms. You’ll need as many as you can find if you expect to conquer the game’s 50+ unique bosses, complete more than 30 challenge modes and see all of the 20 different endings that equal over 4 billion possible gameplay combinations.
Using Epic’s Unreal graphics engine and razor-sharp control mechanics, Redout is one of the most intense game experiences in the Nintendo Switch launch line-up. Whether you play it on the go or on an 80” HDTV, Redout delivers a new entry into the pantheon of classic anti-grav formula racing games. “You’re gonna leave this game with your eyes dry, because you can’t blink,” promises lead game designer Giuseppe Franchi of 34BigThings.
Redout is set in the year 2560, after the construction of elaborate magnetic race tracks has transformed the barren wasteland of Earth into the epicenter of the galaxy’s most popular sport. Redout‘s next-gen visual effects and highly optimized environments give players a mainline dose of sensory overload without sacrificing ultra-high-speed rendering and long draw distances.
Fans of futuristic racing games from the late ’90s will love the dynamic vehicle designs and evocative course environments. The architecture and terrain are based on fantastic visions—imagined 500+ years hence—of real-world locations like Cairo, Alaska and the gorgeous Italian region of Abruzzo.
The game’s finely tuned controls are the result of two years of development, planning, implementation and testing. Redout‘s driving scheme uses the right Joy-Con analog stick to pitch the vehicle forward (on downhill slopes) and backward (on inclines) in order to decrease friction and increase speed. The right stick is also used to drift around curves, giving an unprecedented degree of precision control. Minimum frustration, maximum velocity, ultimate racing!
Watch a set of trailers below.