Drawn to Death, the PlayStation Experience 2014-announced multiplayer third-person shooter from David Jaffe and The Bartlet Jones Supernatural Detective Agency, will launch in a pay-to-play day-one package instead of as the previously planned free release, the company announced.
While a release date is still to be announced (but will be announced in the game’s next update), the launch package will include the following:
Launch Characters
Six characters will be available to unlock at launch. When you unlock a character, you get all of its moves, abilities, and weapons. Skill-based combat is the core of the game and you never have to level up in order to gain better abilities.
The six characters are:
- Alan
- Bronco
- Cyborgula
- Diabla Tijuana
- Johnny Savage
- Ninjaw
Launch Levels
10 levels will be available at launch, each offering visual and gameplay variety that promises to keep the player engaged.
Here are just three of the ten:
- Alientown – Aliens have invaded the city! Battle on rooftops, inside crashed UFOS, and even underground as you fight your way through the fecal infested sewers of Alientown!
- Bloodbath – The walls cry blood and the dead rise from the ground of Blood Bath, a uniquely colorful level with a large emphasis on vertical play and game winning booby traps!
- Flood – Fire breathing slot machines, pissed off dolphins, submerged nightclubs, and a punk rock Statue of Liberty serve as backdrop to this flooded metropolis, a beautiful but deadly battleground of the future!
Launch Weapons
26 weapons will be available at launch, with some unlocked at the start and some that you must fight to earn. All of the weapons are designed to be balanced, each with its own pros and cons.
Launch Modes
Six modes will be available at launch, including:
- Organ Donor – In this objective based mode, Players must shoot the heart out of an enemy’s chest. Then take the heart to a stationary base for 1 point. Take the heart to a moving base for 2X points! First Player to 20 points wins!
- Classic Deathmatch – First to 10 kills wins.
- Classic Team Deathmatch – First team with 20 kills wins.
- Core Deathmatch – First Player to 5 points wins. 1 kill = 1 point, but every time you die you lose a point. (Defense matters!)
- Core Team Deathmatch – Same as Core Deathmatch, but for teams. First team to 10 points wins.
- Brawl – In this mode, levels get smaller on the fly to create a more intense one-on-one battle/fighting game experience!
New Systems
Two new systems will also be introduced, including:
- Volcano God – Appease the smart-ass Volcano Gods.
- Sphynx – Solve the Riddles of the Sphinx.
Both of these systems are key to unlocking a host of in-game prizes, goodies, and abilities.