Rez Infinite behind-the-scenes dev diary

Tetsuya Mizuguchi discusses development.

Rez Infinite

Enhance Games has released a three-minute behind-the-scenes developer diary discussing the development of Rez Infinite.

The video features Rez creator Tetsuya Mizuguchi. Here is the full transcript:

In 1997, after various inspirational experiences and events, I had a concept for a game called Rez. That concept was synesthesia: You can think of it as “hearing colors,” or “seeing sounds.” It was a new kind of experience where sight and sound could all mingle in a unique way. As you play, the sound effects make music, the music and visuals start to synchronize and it all comes back to the player’s senses, including controller vibration.

Rez was released in 2001. At first, it didn’t sell what we hoped. But, as time passed, more and more people discovered Rez. They understood what we were trying to do. They “got it.” That made it all worthwhile.

This time, developing Rez Infinite, I wanted to have it appeal to those fans of the original, but also to those who’ve never heard of Rez. This is not the old Rez, trapped in a 4:3 screen… but the Rez we had in our minds from the beginning. Sharp, vivid… the most beautiful Rez. And, if you want, a Rez you can truly immerse yourself in – a 360-degree world in VR.

In thinking about this new for of Rez along with our development team, we decided we wanted to do more than remaster the original Rez. We also wanted to do something new. Something that could only be done with the latest technology. We wanted to give players free movement, as if they were flying or swimming, and a new visual style, where countless particles make up everything in the world, shifting positions, changing colors – all in response to the music… Area X is truly unlike anything you’ve played before.

15 years since Rez came out, with optional PlayStation VR support, with improved visuals, 3D sound – where sight, sound, and feel all synchronize – players can experience a new, higher level of immersion. This is the ultimate Rez experience. Rez Infinite is the start of a brand new chapter. I hope you’ll join us.

Rez Infinite is due out for physically via iam8bit and digitally via the PlayStation Store for PlayStation 4 with PlayStation VR support on October 13.

Watch the developer diary below.

Use the coupon code "GEMATSU" for $3.00 off.

comment policy

Comment Policy

Comments are welcome and encouraged on Gematsu. However, we ask that you follow a simple set of guidelines:

  • Read the full article before commenting.
  • Stay on topic.
  • No drive-by comments, including trolling, baiting, or shit-posting.
  • Know when not to comment. If you do not care about a topic, you do not need to comment.
  • No offensive comments. This includes abusive, threatening, pornographic, misleading, or libelous content / language, as well as general harassment and individual attacks.
  • No port-begging.
  • No console wars.
  • Use spoiler tags when posting spoiler or NSFW (non-nude-only) content. For example: <spoiler>Woe is Leomon.</spoiler> State the subject of the content outside of the spoiler tags.
  • Be respectful towards other commenters. You do not have to agree with each other, but debate politely. If you find that a commenter is not following this simple etiquette, do not carry on the conversation—simply report it.

Gematsu reserves the right to edit or delete any comments without notice. This comment policy is subject to change at any time.