God of War has RPG systems, no load screens

The entire game is a single shot.

God of War

An IGN preview offers new details on Sony’s newly announced God of War for PlayStation 4.

While you’ll assume complete control of Kratos throughout the entire game, you’ll also be able to passively control his son, and both characters will grow and evolve. There is a single button dedicated to Kratos’ son, which changes depending on the context. His son will become an active participant in combat, traversal, exploration, and puzzle-solving as Kratos passes on his knowledge to his child. In the E3 demo, we saw Kratos teach his son how to fire a bow and hunt, which becomes second nature to him as you progress through the game.

The new God of War will also be presented as a single, uninterrupted shot. There won’t be any load screens, cinematics, or fades to black. The story will be told in a wholly singular matter.

As for the camera view, unlike previous God of War games, the new God of War shows the world from Kratos’ shoulders. The previously static camera is now controlled using the right stick.

The world of God of War is full of hidden paths, secret nooks, and collectibles to find. During the demo seen by IGN, Kratos wandered off the standard path to find a number of crafting resources, armors, and idols. That said, God of War has larger and more in-depth RPG systems, which will be discussed further down the road.

While the demo shown on stage was a more character-driven look at the game, the bombastic moments of previous games will still be present. Sony chose not to focus on that during the E3 demo because it’s a given that they’ll be present, and they wanted to surprise users with something unexpected.

“This game is about Kratos teaching his son how to be a god, and his son teaching Kratos how to be human again,” director Cory Barlog said.

God of War is in development for PlayStation 4.

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