Mary Skelter details Thumbelina, Snow White, and Sleeping Beauty - Gematsu
Mary Skelter details Thumbelina, Snow White, and Sleeping Beauty
posted on 04.13.16 at 02:50 AM EST by (@salromano)
Official website update with new character descriptions.

Mary Skelter

Compile Heart has updated the Divine Prison Tower: Mary Skelter official website with details on three new characters joining the PS Vita dungeon RPG.

Get the information below.

Oyayubihime (Thumbelina) (voiced by ???)

Mary Skelter

The eldest of three sisters belonging to the Chishiki Girls Squad. Given that she is the eldest, she is strict with Jack and is often seen scolding him. Even when she wants to compliment Jack when he’s done something praiseworthy, she has a hard time doing so, as she can be quite bashful at times. She left a single cell floor before meeting Jack and company, and assumed she completed her mission successfully, but…

Shirayukihime (Snow White) (voiced by ???)

Mary Skelter

The middle child of the three sisters who is kind and gentle to anyone she comes into contact with. She speaks kindly to Jack, who is wrapped around the fingers of the girls, and tries to lend a hand, but her clumsy nature often has an undesirable result. Whether it’s her lack of self-confidence or a result of cause and effect, there is a side to her that’s afraid to look in the mirror.

Nemurihime (Sleeping Beauty) (voiced by ???)

Mary Skelter

The youngest of the three sisters, she has a mysterious manner of behaving. Due to her aimless manners, there are many scenes where she bewilders Jack, but she also extends a hand (or breast) to Jack when he is troubled. She rarely speaks words, but often conveys her intentions by nodding or shaking her head instead. When she does speak, her voice sounds drowsy.

If you missed last week’s update, catch up here.

As announced in the latest issue of Dengeki PlayStation, Divine Prison Tower: Mary Skelter will launch for PS Vita in Japan on October 13.

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  • Anontastic

    A week late, but I’m kinda into roguelikes, so I figured I’d toss some recs at you anyway~! I know what you mean: too many games half-ass (Shiren series) or completely screw up (Sorcery Saga) the rogue-like formula, which is why I celebrate the games that do something new with it and succeed.

    One Way Heroics plays a bit like a classic Roguelike combat-wise, but with one huge catch: the entire world scrolls to the right on a timer. As a result, you have a game that’s less about exploring a dungeon and more about carefully planning your movements and encounters, so you can maximize your run before inevitably facing down an ancient evil, without being consumed by the darkness at the left edge of the screen. It’s great, packed with content, and considering it’s criminally low price of $6 USD on Playism, well worth the price of admission.

    If you’re looking for something not turn-based, Nuclear Throne is the go-to fix. It takes all of the improvisation, quick-witted, strategic thinking, and other design principals associated with roguelikes and applies them to a top-down shooter. It’s addicting. I’ve played it for 219 hours according to Steam, and that’s not even the PS4 and Vita versions. It’s one of those rare roguelike-inspired games that actually captures the feeling of getting better and thinking more critically with every single run. It’s the kind of game where, even if you rage-quit, you’ll have an urge to start it back up 5 minutes later.

    And now the big one:

    Z.H.P: Unlosing Hero vs. Darkdeath Evilman is one of my favorite games of all time. It crafts a sort of hybrid roguelike-RPG experience, where your actions in the dungeon contribute to long-term character growth by increasing your base stats. It’s wonderful, and makes it so that you never “waste” time on a run. Every dungeon has its own unique gimmicks and procedural generation quirks that wildly change the way you explore each area (in one of them, you use baloons to float between a series of islands). And to top it all off, the game has a fantastic story, that actually uses the “try, learn, try again” gameplay of a roguelike as an analog for the zero-to-hero underdog narrative of the main character, as well as the struggles of the various characters he encounters.

    Believe it or not, I’m only scratching the surface of ZHP. This is one of a few severely underrated games I pimp out any chance I get. If you watch some gameplay, and feel even a tiny bit interested, please give it a try. You won’t regret it.

    Sorry for the text wall, and thanks if you actually read this through, lol~!

    • FondestFreedom

      Thank you, I’ll definitely check out some gameplay of One Way Heroics and Nuclear Throne. ZHP is an amazing game! I haven’t finished it yet, but it’s easily one of NIS’s best games in both comedy and gameplay. Sadly, I don’t have time to play it given all the games coming out right now (plus all the ones I have piled up), but it’s definitely a very unique roguelike that I want to pick back up soon. I got to that island stage you described with the reporter girl and the European guy. I remember the stage being really fun, and I had a crazy good first run with a lot of close calls.