Here’s the rundown, via Refract’s Jordan Hemenway:
Distance takes the intense action of arcade racing and places it in a mysterious, atmospheric world. The road is deadly with treacherous obstacles around every corner. Instead of doing laps on a loop, you’ll be trying to survive from point A to B.
You pilot a unique car that allows you to boost, jump, rotate, and even fly. Instead of being constrained to the track, you can break away at any point and find your own path. You can even drive upside down or on buildings and walls.
Virtual reality amplifies this by adding another dimension. You can now race through these chaotic tracks from the seat of the driver. PlayStation VR gives you an amazing sense of scale as you’re able to look into turns or glance over at other players in multiplayer. Once we started prototyping VR gameplay in Distance it was undeniable that getting a true feel for the jumps, flips, and flying is exhilarating.
From a story-telling aspect, VR is thrilling since we can explore the game from the perspective of the driver, and who (or what) that is. We’ve redesigned our UI to work with a cockpit dash, and we added an “upside-down” moonroof to help when landing. Getting sliced by a laser is also (not surprisingly) even more exciting.
Distance is due out in 2016. The game and its PlayStation VR features will be playable at PlayStation Experience in San Francisco this weekend.