Dengeki PlayStation this week features a well-known game creators questionnaire as part of the magazine’s 600th issue celebration.
Among the creators featured include Level-5’s Akihiro Hino—who says that their bigger-than-White Knight Chronicles PlayStation 4 game is still properly underway and that Yo-kai Watch could come to PlayStation platforms—Capcom’s Masachika Kawata—who says to look forward to Resident Evil 7—and Sony’s Keiichiro Toyama—who says the town we saw in the Gravity Rush 2 trailer is just one part of the game’s scale.
Get the full rundown below.
■ Arc System Works’ Toshimichi Mori
Q: Would you be interested in making a BlazBlue vs. Guilty Gear kind of game?
A: Since both titles have their own underlying stories, I don’t think now is the time. As time goes on, we will of course consider it.
Q: What does the future hold for the BlazBlue series?
A: I’m considering a variety of ideas.. Advancing the story regarding “Azure” in various forms is something I want to progress.
■ Capcom’s Masachika Kawata
Q: What are your thoughts on the opinion that the feeling of horror in the Resident Evil has faded?
A: Putting out derivative titles has been at the forefront, so maybe it looks that way. Of course, I think that we must work on titles that manifests horror and we are working towards that.
Q: Are you going to release HD versions of Resident Evil 2, 3, and Outbreak?
A: It’s a big hurdle, but we want to meet demand as much as possible.
Q: What about Resident Evil 7?
A: I can’t currently say anything about that… Please look forward to it.
■ Capcom’s Hiroyuki Kobayashi
Q: What are the current plans for the Sengoku Basara series in terms of anime and games.
A: I would like to do more, but right now it’s undecided.
Q: Are there plans for Devil May Cry and a new, offline Dragon’s Dogma title?
A: While I want to do it, right now it’s undecided.
■ GungHo’s Kazuki Morishita
Q: What are your current plans for games on PlayStation systems?
A: There are, of course, plans. I’m sorry to keep everyone waiting, but please look forward to the future.
■ Gust’s Yoshito Okamura
Q: Will there be a fourth entry in the Atelier ‘Dusk‘ sub-series?
A: Based on all the fan’s responses, I’d like to develop something in one way or another. But in order to do that, we need another push, and right now we’re at a stage where we’re considering ideas in order to do that. Perhaps we’ll be able to report something in the near future.
■ Koei Tecmo’s Hisashi Koinuma
Q: So was something going on during the 10 years that development for Ni-Oh was quiet?
A: We made two test versions for PlayStation 3, but the results weren’t as good as we wanted. Now with the PlayStation 4’s capabilities meeting our expectations, we officially reintroduced it.
Q: What Warriors style game would you want to make?
A: Star Wars Warriors.
Q: We want Atelier Warriors!
A: If that’s the greater opinion of our fans, we’ll consider it.
■ Koei Tecmo’s Yosuke Hayashi
Q: Will there be a new Ninja Gaiden soon?
A: Although a lot of our staff want to work on one, since we’re working on a variety of projects, we’re not actually going ahead with it. We have a number of ideas, so we’ll tell you when it comes to form.
■ Comcept’s Keiji Inafune
Q: Is there a new Soul Sacrifice in the works?
A: Try asking Sony Computer Entertainment. I’m also waiting.
■ Square Enix’s Hajime Tabata
Q: What game do you want to make following Final Fantasy XV?
A: A next game is definite. I want to challenge large-scale even further. It won’t be a sequel to Final Fantasy XV, or a series that follows the flow of Final Fantasy Type-0.
■ Square Enix’s Tetsuya Nomura
Q: Do you have any ideas for a completely new work in the future?
A: I have tons of concepts that I’d like to work on given the chance, but I don’t have that opportunity right now.
Q: Tell us some news about Kingdom Hearts III!
A: We’ll release the latest news at the November 3 Disney event “D23.”
■ Spike Chunsoft’s Kazutaka Kodaka
Q: Why not port Danganronpa 1 and 2 to PlayStation 4?
A: If the company wants to do it, we’ll do it. Personally, those are games I’ve finished and I’m not interested in such things.
Q: Tell us some news about New Danganronpa V3!
A: I’m doing the scenario, Rui Komatsuzaki is doing character designs.
■ Sega’s Satoshi Sakai
Q: Are you not releasing any more games in the Phantasy Star Online Portable series? We want some non-Phantasy Star Online 2 consumer games.
A: There are unfortunately no current plans. If we feel like there is something necessary in the flow of the Phantasy Star Online 2 series, then maybe we’ll make something.
Q: We want to see another game with a dragon lead character like Panzer Dragoon.
A: I would like to make it, but I’m sorry to say we’re in a difficult place for something like that to sell.
■ Sega’s Toshihiro Nagoshi
Q: Is Yakuza Studio considering any new IPs?
A: The basic no comment, but we’re considering it.
Q: Will Yakuza 2 also receive a full remake?
A: First we’ll release Kiwami, and it’ll depend on the response of that.
■ SCE’s Keiichiro Toyama
Q: Is a new Siren in the works yet?
A: Personally, I want to do one, but it won’t be realized without various circumstances being put in place, so it’s pretty difficult.
Q: What is the scale of the city in Gravity Rush 2?
A: I still can’t say in detail, but it’s safe to expect a lot of things. The trailer showed a new town, but that’s just one part.
■ Falcom’s Toshihiro Kondo
Q: Will you release Trails of Cold Steel II and II for PlayStation 4?
A: While I would like to put them out on PlayStation 4, right now we’re focusing on the new titles. I want to bring the Trails series to PlayStation 4 eventually, so I’d like to think that it maybe realized along the way.
Q: It seems uncertain we’ll see a conclusion to the Trails series while we are living. About how many years later will it be concluded?
A: I can’t say how many years exactly, but I think that about 60% of the whole was realized during Trails of Cold Steel II.
■ SCE’s Masami Yamamoto
Q: Is there a new Holy Badman game in the works?
A: I am vigilantly watching for an opportunity, but I’m ashamed to admit that as the department head, I’ve given priority to my own IPs.
■ Nippon Ichi Software’s Sohei Niikawa
Q: Will you ever revive the Marl Kingdom series?
A: We hear from fans that want a revival even now. We are constantly considering a series revival that suits this gen, or possibly, developing a new musical title.
Q: When is Makai Wars coming out? And that poor Asagi!
A: We must release it indeed, of course.
Q: You’re taking on new IPs on a regular basis. Why is that?
A: I think that new titles are a challenge and it’s straining to liven up titles with established histories. I’d rather liven up the consumer market together with everyone.
■ Bandai Namco’s Yusuke Tomizawa
Q: Toukiden 2 is open world. Is there a chance God Eater will ever be, too?
A: I don’t know right now, but since the game design is changing, I want it to be more interactive between the player and their minds.
■ Bandai Namco’s Katsuhiro Harada
Q: Can girls also enjoy Summer Lesson?
A: The women on the development team are enjoying it. However, many also want to introduce handsome guys into the mix.
Q: Outside of Summer Lesson, what other plans do you have for virtual reality?
A: We’re already in planning for a few genres behind the scenes. One I’d actually like to play involves four people sitting around a kotatsu playing mahjong in VR.
■ Marvelous’ Kenichiro Takaki
Q: Is it possible we’ll see a Senran Kagura with gameplay quality like Senran Kagura: Estival Versus‘ opening?
A: I want to realize it once our development on PlayStation 4 is sufficient.
Q: If you can make any game in virtual reality, what would it be?
A: A super perverted space.
■ Mages’ Chiyomaru Shikura
Q: When will we hear more about Anonymous;Code?
A: I think that information will be more prevalent after the end of the year.
Q: What happened to that collaborative project with Kojima?
A: Metal Gear Solid V is out, so I want to officially start it up soon.
■ Level-5’s Akihiro Hino
Q: Is it possible we’ll see Yo-kai Watch appear on PS Vita and PlayStation 4?
A: It’s possible. It’s possible we’ll require a new “field” upon evolving to various forms of entertainment.
Q: What happened to the PlayStation 4 game “even more epic than White Knight Chronicles?”
A: We’re properly at work on it. When the time comes, we will announce it.
■ Yoko Taro
Q: Good luck!
A: Thank you very much. I’ll let them know.