Amplitude delayed to January 2016

Harmonix is adding a bunch of stuff.

Amplitude

Harmonix’s Amplitude reboot for PlayStation 4 and PlayStation 3 won’t be released in 2015 as planned, the studio announced. Instead, it will launch in January for everyone, and in December 2015 for Kickstarter backers who chose the “early access” reward. Amplitude will be available first on PlayStation 4, with the PlayStation 3 version due shortly after.

“At a certain point, we made a major call: We’ve decided to double down, increase the project budget, and make the new Amplitude bigger and better than the scope of game we originally pitched to you all last year,” Harmonix boss Alex Rigopulos said in a Kickstarter update.

While Amplitude was originally supposed to have 16 songs, it will now have 30 songs. Kickstarter backers of appropriate tiers will also get a 31st song, voted on by the Song Senate tier.

In addition to the basic gameplay modes promised originally, and the single path / single environment in which they would be presented, Harmonix has decided to expand both of those dimensions by adding two more playable environments, unique path topology per song, and more gameplay modes. Now there will be a solo campaign, solo free play, two-to-four “free-for-all,” and a new team play mode (one-versus-three or two-versus-two).

Harmonix’s Ryan Lessler teases that “there is a new, still-to-be-announced way to play the game that will change the way you think about Amplitude’s six-lane track.”

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