Bladestorm: Nightmare delayed two weeks
posted on 01.08.15 at 09:12 AM EST by (@salromano)
Due out for PS4, Xbox One, and PS3 in mid-March.

Bladestorm: Nightmare

Bladestorm: Nightmare will launch for PlayStation 4, Xbox One, and PlayStation 3 across North America on March 17 and Europe on March 20, Koei Tecmo announced.

The game was previously set for March 3 in North America and March 7 in Europe.

The PlayStation 4 and Xbox One versions will be release both physically and digitally, while the PlayStation 3 version will only be released digitally.

A new set of screenshots share new details about the game’s “Nightmare Mode,” a new and origina fantasy campaign that involves battling and controlling armies of mythical creaures.

“In the opening sequence of this mode a group of Mercenaries in possession of a sword able to control monsters arrive in war-stricken Gascony only to find the combined forces of England and France under siege by an army of demonic forces,” Koei Tecmo said in a press release. “As the leader of the group, the player fights through this army to rescue the defenders and decides to investigate the origins of this new threat.”

Find some more information about the game below.

In Bladestorm: Nightmare, the player is called to create a mercenary and accept missions that will advance the English or the French cause in the course of the Hundred Year War. The successful completion of these missions depends on a variety of elements that put the player’s fighting abilities, strategy, tactical and leadership skills to the test. The Mercenary does not ride to the field alone, but as the commander of an army unit chosen to fit each individual situation as some missions are better fought with foot soldiers, others with lances, archers, light cavalry, or a combination of melee, ranged and mounted units.

Furthermore, in Bladestorm: Nightmare the battle system has been updated to allow simultaneous control of up to four army units. This gives the game even more strategic edge, as the units can be repositioned at any time and ordered to take certain actions that will help the mission succeed (e.g. attack from a certain angle, hold a position, or group with another unit to name a few). The player can choose to switch to command any of these units in real time, combine them in a 200 soldier troop for a charged attack, or issue orders to each and any of them using the battle map interface.

View the new screenshots at the gallery.

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