Harmonix’s upcoming Amplitude reboot, originally planned for release across PlayStation 4 and PlayStation 3 in March, has been pushed to summer, the studio announced.
“This is our first time working on PlayStation 4, and it’s been a big learning experience for the team,” Harmonix said in a Kickstarter update. “We’ve put a lot of work into our proprietary engine to support some of the new, awesome content we’re bringing to the reboot. These factors combined have bumped production out a few additional months.”
The company notes that, unlike traditional publishing scenarios where a developer might have to meet deadlines and cut features, it has the opportunity to create the game it wants to make without cutting corners.
Amplitude‘s multiplayer mode will be playable at PAX East in March. Harmonix promises it will be “far more polished” than the game’s initial playable debut at PlayStation Experience in December.