Star Fox, two more Miyamoto projects announced for Wii U

Star Fox now in full production, according to Miyamoto.

Shigeru Miyamoto revealed three new Wii U projects at E3 today.

Star Fox

Star Fox (working title)

Star Fox is back on Wii U. Star Fox turns the turns the Wii U GamePad into the view from the cockpit of Fox McCloud’s Arwing fighter. While the TV shows the perspective from behind the Arwing, players can also use the gyro sensors of the GamePad to intuitively and independently target enemies. Players can instantly switch between the Arwing and Landmaster tank with the press of a button, and the game also introduces a new helicopter-type vehicle.

The game is due out in 2015. According to Miyamoto, the game is in “full development,” and he expects to complete it within a year.

Project Giant Robot

Project Giant Robot

Project Giant Robot lets players use the touch screen to build a giant robot. Once complete, the GamePad becomes a cockpit from which players control the robot as they try to knock opponents over. A unique combination of button and motion control adds leverage and momentum to their robotic punches.

The game is due out in the first half of 2015.

Topple Your Opponent Before You Get Toppled

Design your own massive robot and then jump into the cockpit to do battle against massive
opponents. Your objective is simple: Topple your opponent before you get toppled.

Features

The Wii U GamePad controller view puts you at the helm of a giant robot as you try to knock opponents over. You’ll be towering over skyscrapers in your enormous combat machine.

Each screen – one on the TV and one on the GamePad – provides just a piece of the experience, so players are encouraged to use both perspectives depending on their strategy. Use motion controls in the cockpit view displayed on the GamePad to target opponents, while the full-scale of the battle unfolds on the TV screen. The TV view shows a zoomed-out third-person perspective, almost as if it were a news camera covering an unexpected battle among giant beasts.

Unique controls let you tilt the GamePad to control your robot’s upper torso, while the left and right control sticks control your robot’s left and right arms. You’ll need to synchronize your upper torso movement to land punches with strong momentum to topple enemy robots. You can also use motion controls to aim and fire powerful laser beams at enemy weak spots or at enemies on the ground.

Start off by using the GamePad touch screen to build the perfect robot by choosing different parts and editing its head, arms, torso, legs and feet. A tiny head might make your robot a harder target, but if its legs are too short, you’ll move slower.

Project Guard

Project Guard

In Project Guard the goal is to stop a robot invasion using a security system of 12 cameras as a last line of defence. Players mount a dozen security cameras around a perimeter before the invasion, and then monitor all 12 as the robot army invades. Cameras also can blast lasers, so players must look, search and shoot quickly if they want to survive the onslaught. The innovative use of the two-screen game play makes for a thrilling spectator experience, allowing anyone in the living room to join in on the fun as an additional set of eyes.

The game is due out in 2015.

Secure the Perimeter

Use the Wii U GamePad controller to mount a dozen security cameras around a perimeter and defend it against a robot army invasion. As the robot army approaches, shoot at the attackers using the GamePad and TV in tandem, while observers watching the TV shout frantic suggestions about which camera offers the best look to target invaders.

Feature
Your goal is to stop a robot invasion using a security system of 12 cameras as your last line of defense. If the enemy reaches the core of your base, it’s game over.

The GamePad displays a top-down view of your base, camera placements and most robot locations. However, some robots are only visible on the TV screen.

The TV screen displays all 12 camera feeds simultaneously, but you can only control one camera at a time.

Once the invasion begins, you’re able to fire laser beams using a security camera. Find enemies by expertly switching among the 12 cameras on the GamePad.

As the game progresses, things become quite hectic, and it can be difficult to keep track of the onslaught of enemies infiltrating your base. This is where the audience comes in. People watching on the TV screen can assist you by yelling helpful tips. This intense game-play action, audience interaction and dynamic interplay between the TV and GamePad make Project Guard a unique game only possible on the Wii U console.

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