Watch Dogs will run at 900p on PlayStation 4 and 792p on Xbox One, both at 30 frames per second, Ubisoft announced.
“Resolution is a number, just like framerate is a number,” Watch Dogs creative director Jonathan Morin said. “All those numbers are valid aspects of making games.
“But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution.”
Morin said that increasing the resolution was never the goal when the game was delayed. Instead, the extra time was spent “ensuring the team could fully realize their vision” for the title.
“The effort was split on continuing dynamism and making sure players can express themselves through hacking without ever being disappointed in how the game responds to them, whether it’s visually or through gameplay,” Morin said. “That’s important. Resolution has nothing to do with that. That’s why stuff like resolution can scale a bit down so that we never compromise the soul of Watch Dogs.”
Watch Dogs is due out on May 27. If you missed today’s new trailer, catch it here.