In Conception II: Children of the Seven Stars, you’ll need to “Classmate”—the game’s word for breeding—with the game’s seven heroines to create an army of Star Children that can be used in battle.
Star Children inherit traits from their mother, including elemental affinity, stat focus, stat distribution, and hair color. Narika’s kids, for example, will always have high TEC, while Feene’s children will always have high defense.
A Star Child’s stats determine which of the game’s thirty classes—each with their own strengths, weaknesses, and special abilities—are available to it. In battle, you can have three teams of Star Children supporting the hero and heroine, meaning team composition is something to think about.
Atlus detailed six classes today:
Cleric – The Cleric should be an early staple of your party. They are key for keeping your party safe with their healing skills, and once they get some experience they can even help revive Star Children should they get knocked out.
Magic Knight – The Magic Knight is a favorite in our offices for their well-roundedness. They have the brawn to be lethal attackers, skills that can exploit enemies’ magical weaknesses and enough defense to be hearty in battle.
Thief – In addition to having the most baller hats in the game, they’re a strong party addition. Not only do they have a skill that attacks and robs an enemy of an item at the same time, but they can also help out in non-combat ways by picking locked treasure chests.
Minstrel – The support role usually goes under-appreciated in RPGs, but the Minstrel is a good option for balancing magic that gives your party better stats while helping lock down enemies with crippling debuffs.
Swordis – The Swordis are one of the first classes you have access to in the game, and they’re the early game workhorses in the Labyrinth. They are well-balanced physical attackers and defenders, but make sure they’re paired up with someone who can dish out magical damage in order to create an effective team.
Warlock – Warlocks are absolute nukers against monsters with high physical defenses. They’re a strong magic option to bring into a team of children, but will be dependent on having a good counterbalance of physical attack and healing.
Star Children with common traits work better together. And a group who share the same mother will work more efficiently. But the safest way to play is to diversify your groups, keeping a damage dealer, a healer, and a mage-type in each Star Child team.
Conception II: Children of the Seven Stars is due out for PS Vita and 3DS in North America on April 15 and digitally in Europe in Q2 2014.