Atlus is bringing Conception II, Spike Chunsoft’s baby-making RPG sequel launched in Japan this August, to PS Vita and 3DS in North America in spring 2014, the company announced.
Conception II: Children of the Seven Stars puts players in the role of a young man beginning his training as a Disciple, a human gifted with the powers of one of the Star Gods. He is able to fight the monsters that birth from the Pandora Labyrinth, which has begun spawning additional labyrinths of its own.
Unfortunately, a Star God’s power only resides within a human until age 18, meaning current Disciples need to combine their powers to “create” Star Children who can fight for them in battle.
These are some of the game’s features, courtesy of Atlus:
- No Child Labor Laws: In addition to the protagonist and his fellow students bravely entering the Labyrinths, you must combine your powers with other Disciples to give life to Star Children, ethereal beings that can fight in battle. But, like regular children, it’s important to make sure they’re strong enough to face monsters from beyond the veil of sanity in battle.
- No Monogamy For You, Player: The protagonist has opportunities to strengthen his bonds with seven key heroines throughout the game. Not only does this help you create stronger Star Children, but the girls become more formidable as well, making them reliable partners in battle… and other places.
- Assume the Position: Monsters in Conception II all have weak spots, and their vulnerabilities are revealed based on the direction characters attack from. Colored arrows help the Disciples see which direction will cause the most damage when attacked. The order your party takes action will depend on your choices and each character’s agility. Understanding the turn system and finding the best location to attack from will bring about swift and decisive victory.
- Getting Chained Down: Another key system in Conception II is the Chain Drive, a meter that slowly builds during combat. When it reaches climax, a monster will be chained down, slowing it dramatically. This opens the enemy up for major damage.