Sony, Dear Esther developer The Chinese Room announce Everybody’s Gone to the Rapture for PlayStation 4
Sony Computer Entertainment and Dear Esther developer The Chinese Room announced Everybody’s Gone to the Rapture for PlayStation 4 at Gamescom.
The CryEngine 3-powered game, according to co-directors Dan Pinchbeck and Jessica Curry, is “all about the story,” and uses basic first-person exploration to create a “deep and immersive” experience.
“It’s all about the end of the world,” the directors said. “You play the role of a scientist, trapped in the very second of the apocalypse, and the game is about discovering what has happened. You do this by exploring a large open-world environment, and interacting with the objects, places and people you find to gradually unlock and put together the story.”
The pair teased “a real cool thing you can do which makes the game really different and makes this process of exploring the story something you could only do in a game,” but are keeping it secret for now.
“When we started making Everybody’s Gone to the Rapture, we knew we wanted to make a console title,” Pinchbeck and Curry said. “We also knew that Sony were committed to pushing really interesting indie and experimental work, and figured they’d be into the ideas we were putting together.
“In a completely idealistic and high risk move, we forgot about the idea of a Plan B, put together a prototype and approached Sony Santa Monica. They were just shipping Journey and Unfinished Swan and we thought we’d have a lot in common in terms of ideas about story, gameplay, player experience.”
The Chinese Room aims to create a “powerful and deep, highly immersive,” and “non-linear” game based in a “dynamic and adaptive environment” with Everybody’s Gone to the Rapture.
Watch the debut trailer below. View the first screenshots at the gallery.
https://www.youtube.com/watch?v=CKyoVQKnD4U
Developing.
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