Devil Summoner: Soul Hackers screenshots
posted on 03.14.13 at 05:12 PM EDT by (@salromano)
Learn about the GUMP, micromanagement, and more.

Atlus has shared new screenshots of Shin Megami Tensei: Devil Summoner: Soul Hackers, detailing the game’s “GUMP” gun computer, team micromanagement, sci-fi world, and eccentric personalities.

Early on in Soul Hackers, players will get introduced to the gun computer or “GUMP” for short. The GUMP is the player’s lifeblood in Soul Hackers, it gives them the ability to communicate with, summon, and fuse demonds. The on ly way to survive in battles. The GUMP also can act as a mini-map of the current dungeon. Players access the GUMP’s functions by using the Nintendo 3DS’ touch screen.

As would be expected of a Shin Megami Tensei title, team micromanagement in battle is the key to victory in Soul Hackers. The only way to build the most versatile and powerful demons is by fusion, the process of combining up to three demons together. With nearly 300 demons in Soul Hackers, including more than 30 new ones, Victor is the guide to unlocking the true potential of demon fusion.

The sci-fi world of Soul Hackers borders on the fringe of extreme technoloy (the year 2030 as imagined by the year 1997!). But there are still remnants of the old world around, full of eccentric personalities and situations.

Speaking of eccentric personalities, the Nintendo 3DS version of Soul Hackers is enhanced with voiced characters, and optimized for quick load times. Soul Hackers‘ Digest function allows summoners to review dialogue and main storylines whenever they’d like.

Shin Megami Tensei: Devil Summoner: Soul Hackers is due out for 3DS on April 19.

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  • Haku_Luvs_You

    I should probably go preorder this soon, or else I might regret it…

  • Skerj

    And so is the reason I will purchase a 3DS, Atlus has a link to my wallet.

  • PrinceHeir

    already pre ordered this, so i can’t wait ^^

    definitely one of my reason why i got a 3DS(SMT Games along with Metroidvania games and VN/ADV games)

  • HeatPhoenix

    Japanese VA or US?

    • MosquitoLemon

      I’m guessing US, has Atlus done any games without local VA?

  • ddsfan2

    I can’t get enough of this type of game, I just hope that the battles aren’t boringly easy and long (or at least every 2 steps) like in Persona 2. I want something like the turn press system.

    Even if I don’t like the combat system, the story alone looks good enough for me to play through the game.

    • The press turn only has been used since Nocturne dude. Even Strange Journey without “press turn” has a system similar, but Soul Hackers it’s before Nocturne, so I think the battle system it´s more traditional but still be fun.

      • ddsfan2

        I’m well aware that their pre-Nocturne games aren’t using turn press, and that this game is essentially a remake of the 1999 release. I was hoping either that it already had a challenging battle system, (haven’t played the game yet, since the fan translation isn’t finished yet, nor has this yet been released) or that Atlus made improvements in that area.

        I was pretty surprised a few years ago at how ludicrously easy Innocent Sin’s battle system was, even on “Hard” difficulty. I still like the game, and I don’t single it out, as most of the RPGs I grew up with from other developers with had very repetitive battle systems, I just am not especially well versed in Atlus’s pre-PS2 output, other than the Persona games.