Star Wars 1313 “continues production,” says LucasArts
posted on 02.28.13 at 06:21 PM EST by (@salromano)
A supposed history of the game's troubled development.

Development on LucasArts’ Star Wars 1313 has been “frozen or put on hold” since Disney acquired the studio’s parent company Lucas in November, according to a Kotaku report citing “unrelated sources familiar with game development at LucasArts.”

But according to LucasArts, the company “has been working diligently to take advantage of the tremendous opportunities that the new Star Wars movies present,” and “Star Wars 1313 continues production.”

According to the tipsters, Star Wars 1313 first began production in 2009 as game called Underworld, which would tie-in to a planned live-action Star Wars TV show. The game was to be set in the underworld, which is where the 1313 from the game’s current title hails. It was originally set to be an open-world RPG with dark story elements similar to BioWare’s Knights of the Old Republic, and deliver episodic character updates through download content. But in 2010, the game was scaled back due to financial concerns, and the TV show was put on hold.

In 2011, said the site’s sources, the game developer was to reinvent itself under president Paul Meegan, who wanted to make Star Wars-branded games in popular genres like the shooter and social game. From there, a FarmVille-esque game surfaced, and a first-person shooter code-named Trigger. At that time, what was known as Underworld bbecame a new game called Hive, which was given platforming elements similar to the Uncharted series.

A LucasArt representative declined comment on these claims.

Development on Hive began to pick up in 2011 and 2012, sources said, and Star Wars creator George Lucas “loved” it. The game was to answer storylines such as, “Who is Boba Fett?”, “Why was Han working for Jabba?”, and “Who were the Bothan spies?” These were George Lucas’ requests, so they would see fit, but the game itself had no concrete story. When it was shown at E3 2012, the story was apparently still in development.

With the Disney purchase of Lucas, concluded sources, the company’s gaming division has been “reoriented,” with the focus being on the new trilogy and JJ Abrams-directed Star Wars: Episode VII—not anything unrelated.

But if LucasArts is to be believed, the game is still in production.

And with that, we await our next glimpse.

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  • DarthBrian

    I seriously doubt the veracity of this article considering that Level 1313 made an appearance on last week’s episode of The Clone Wars.

    • Budgiecat

      I just accidently chopped your arm off with a lightsaber. sorry..

      • DarthBrian


  • Solomon_Kano

    Yea, I don’t see Disney making LucasArts scrap this to turn to a game for Episode VII. For one, Disney’s game division has been steadily declining in profit for a while. Scrapping existing work and funding them starting a new project wouldn’t exactly be saving them any money.

    That’s made more risky by the fact that Episode VII doesn’t have a set release window. While originally slated for 2015, as of J.J. Abrams’ signing on, they’ve said that it’ll release whenever J.J.’s ready. So scrapping a project that’s already on solid footing for a moving target? I think not.

    LucasArts was listed in Sony’s list of developers working on PS4 projects. 1313 is still happening. Screw Kotaku.

    • Budgiecat

      That Wreck-it-Ralph game was horrible! How could they mess that up?? A video game about video game characters! And the movie had kart racing in it yet the game didn’t??

      • Solomon_Kano

        That’s terribly ironic. They do a good movie about video games and then make a horrible game about it? lol

        • rockman29

          It wasn’t that good though, the movie I mean. It was alright I guess, but not memorable one. More of a crowd pleaser than a a good movie on it’s own, like a theme park.

      • Maybe part of having Ralph in Sonic/Sega All Stars Racing Transformed was them not doing kart racing in their game?

        Or they’re really stupid.