Kojima Productions boss Hideo Kojima will show off the studio’s Fox Engine and discuss the workflow and development process of Metal Gear Solid: Ground Zeroes at the Game Developers Conference in San Francisco.
The session, called “Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid: Ground Zeroes,” will cover the “key components” and “unique methods” utilized by Kojima Productions in creating the graphics of Metal Gear Solid: Ground Zeroes. According to the scheduler, participants can also expect “an overview of topics such as asset creation and rendering techniques used in the next Metal Gear Solid.”
A date for the event, which is boasted as Kojima’s first unveiling of the Fox Engine, has not been set. The Game Developers Conference will run from March 25 to 29 at the Moscone Convention Center in San Francisco, California.