Bungie's Destiny unveiled - Gematsu
Bungie’s Destiny unveiled
posted on 02.17.13 at 01:14 PM EST by (@salromano)
Bungie's persistent-world adventure.

Bungie has lifted the veil on Destiny, its all-new, always-connected first-person shooter for PlayStation 3, Xbox 360, and “future generation technology” (next-gen consoles).

Several outlets have gone live with previews detailing the game. Have your pick: 1UP, CVG, Destructoid, Eurogamer, Game Informer, GameTrailers, GI.biz, Giant Bomb, IGN, Joystiq, and Polygon. Find our summary below.

In Destiny, human civilization has spread beyond Earth—to the Moon, Mars, Venus, the moons of Jupiter, and the rings of Saturn. But after a cataclysmic event nearly annihilates mankind, only one safe city remains on Earth. This city is protected by a cracked white orb hovering above the Earth called The Traveler, which empowers knights called Guardians to protect mankind and uncover the mysteries of its downfall.

Destiny is an “always-connected,” “shared-world,” no-load-screens, first-person shooter. That’s ‘part first-person shooter, part open-world sandbox, and part persistent universe’. Players can meet online to fight, trade, gamble, and socialize. In order to even play the game, you’ll need to be connected to the internet. But there are no plans for a subscription fee, according to publisher Activision.

Players will act as Guardians, who protect the Earth from alien species like the Sandeaters, War Rhinos, Spider Pirates, and even time-traveling robots (The Vex) and space zombies. You’ll be able to custom create your own character and outfit them with new armor, clothing, weapon, vehicles, spacecraft, and other items. Three classes—Hunter, Warlock, and Titan—are so far confirmed.

According to Activision, you’ll encounter other players “even in story mode,” who will ‘inhabit and affect the same same world’. The game’s narrative arc will span 10 years.

Destiny will also feature competitive and cooperative multiplayer modes, which are ‘seamlessly merged’ into the single-player mode. Bungie promises players will come together and pair up naturally at places such as the city’s Overwatch district, and from there form bonds and visit distant worlds, minus the visual matchmaking.

One such situation, detailed at Polygon, is a meeting between Bungie writer Joe Staten and studio co-founder Jason Jones. Staten met up with Jones in Destiny‘s social district, where they visited a hangar storing Jones’ newly-purchased starship, which they used to travel to Mars to explore the ancient remains of a lost human civilization and recover a certain artifact—a bounty commissioned by a certain queen.

Destiny is powered by a brand-new graphics engine designed for multiple platforms. It boasts new real-time lighting technology and is tailor-made for “big, unique, and complex” worlds. A new, speedy world-building tool called Grognok was also made for Destiny.

The shooter will also feature iOS and Bungie.net integration. You’ll see a teaser in the first vidoc below. Additionally, you can view a set of artworks at the gallery.

A release date for Destiny was not announced. PlayStation 3 and Xbox 360 releases have been confirmed, and next-generation platforms are all but inevitable (see first paragraph). A PC release, however, while not announced, is something Bungie would “absolutely love” to do. The developer asked that you “stay tuned.”

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  • Prodigy-X

    Still don’t get it. Is it a MMO or is it Story Driven game? but anyway I liked the trailer. Looks great and the world looks fantastic. “always-connected first-person shooter for PlayStation 3, Xbox 360, and “future generation technology” (next-gen consoles).” If its for next gen then I’m getting it for PS4.

  • Raiyu

    That was extremely underwhelming. Barely got any gameplay footage :/

  • rockman29

    Horrible debut. Absolutely awful.

    The only thing I’ve seen proven is that Bungie is good and experienced at making vid docs filled with arbitrary buzz phrases.

    “We’ll see”

    Yes we will, we’ll see later, because this showed nothing.

    • ShinAsura

      It showed that some on the team aren’t over their Halo buzz

  • PrinceHeir

    lol such a freaking let down.

    show us the gameplay you morons.

    guess they’ll show it at the Feb 20 event?

    doubt it though

  • ShinAsura

    I need gameplay

    On another note one of the devs shot the game down when he said what’s bigger than Halo. Can’t believe they included that clip

  • Solomon_Kano

    I’d have liked to see more of the actual game, so this was a pretty lame reveal to set up a whole ARG for.

    That said, this has my interest. We have a persistent FPS on a scale larger than anything else in the genre. Classes, magic, vehicles, interplanetary travel. The concept certainly doesn’t disappoint. Bungie needs to have some kinda time for more footage that isn’t so far off as E3. That would be a horribly long time to wait.

  • I liked the video, but I was hoping to see gameplay. The idea behind the game is pretty bold. They said it would be a 10 year experience… that sounds pretty crazy.

    • ShinAsura

      I’m not sure what they’re thinking, majority of gamers won’t have current gen systems in five years. Should’ve been an Orbis / Durango launch title and released it on PC

      If they were using Call of Duty as a console benchmark for units sold they forgot one key element, Activision releases multiple titles in a year

      An MMO shooter needs longevity, maybe they got cold feet from being out of the scene for so long

      • It really depends on how they approach the “Shared World Shooter” aspect of the game. If the game is constantly evolving, does that mean tons and tons of added content?

        If that is the case, will they provide this content like an MMO would? Via free patches and updates? Or will they charge small Micro transaction fees for the new content?

        I think all of these questions are key to the success of such a project. You have to keep gamers interested and excited about the game over a long period of time.

        This is where I think the MMORPG likeness comes into play. One of the keys to success when it comes to MMORPGS, is keeping the player base happy and entertained.

        Some of that comes from the community though, which I think will play a big role with this game. If you have a poor community, you will turn many players away from an always online type of game.

        I think Bungie can do this, but they most certainly have there work cut out for them.

      • Solomon_Kano

        Per last years leaked documents, they meant the Destiny franchise would be a 10 year experience. Between now and 2023 we’re to see 3-4 Destiny games released with “expansions” in between. So it’s a safe bet that Destiny 2 sees release on PS4/Xbox.

    • 浪黒雷 (ro-kurorai)

      I don’t care about the game at all. The vid-doc sounded pretentious as fuck, they’re full of hubris. It’s a FPS with the MP mechanics of Journey but bereaved of Journey’s flexible approach. Whereas in Journey you can play solo offline or end your (online) game session at anytime and restart from the same chapter with a new companion, Bungie’s game forces you to be online just to play the game at all. Expect it to be riddled with micro-transactions as Activision will be hell-bent to recoup the costs and then some.
      There will be a new release every two years with expansions in-between. Fuck off Acti and Bungie.

      They make it sound like a revolution wheres in reality it’s a Halo-style FPS (no criticism here, Halo is a great sci-fi FPS) with always online DRM. This might bite Acti in the ass, like really painfully. Can’t see Destiny even recouping Activision’s acquisition costs of Bungie if it’s a traditional 60$ game without a monthly subscription plan.

      I couldn’t care less but it will be interesting to follow nevertheless.
      Well, at east the concept art looks nice.

  • DarthBrian

    Appears to me to be an MMO FPS based on the descriptions so far.

    • Solomon_Kano

      From reading some of the previews, it’s not quite an MMO. Game Informer likened the way the game connects people to Journey. So other players always have the chance to cross paths, but they aren’t just all over like in Planetside or WoW or what have you.

      • rockman29

        I agree, it seems to be a small scale MMO environment, to tie friends together, maybe put multiple groups of friends on a same server, but small scale compared to PS2/other MMOs.

        • DarthBrian


          They even have character classes similar to WoW character classes. The Titan is the tank, the Hunter is a DPS class, and the Warlock is, well, frankly a Warlock as the concept art shows it has a pet. :p

      • DarthBrian

        Not sure how they can keep a game going like that for 10 years (as they say in their video) without it being more of an MMO. They showed off all these social media aspects of it like the phone app and stuff. That has to be so people can arrange raids and stuff like that. Otherwise, you’d be teaming up with randoms and everybody who plays WoW know how difficult raids can be when you play with randoms.
        Or so they tell me since I haven’t played WoW in a while. :p

        • Solomon_Kano

          Well, they said 10 years as a franchise. So this is just game 1. The documents from last year said they’ve got plans for up to 4 Destiny games with expansions in between.

          We’ll probably seen it grow more to normal MMO scale when it reaches next gen, but they did say that the app will allow you to organize yourself with other players. They also mention unscripted instances so, yea, it’s definitely in MMO territory. If not a full-blown MMO just yet.

          I’m definitely interested to hear how this works in more detail.

    • DarthBrian

      The more I read, the more it sounds similar to Guild Wars which had a central hub where everybody gathered before taking on assignments etc. etc.

  • Summarized!!!

  • xMCXx

    Sounds like Dark Souls meets Halo.

  • create my own character? go on.

  • The always online killed it for me. The art looks pretty promising though.

    • DarthBrian

      So 360 owners will need Xbox Live Gold to play or will Microsoft relax their requirements like they did for FFXI and let everybody access a third-party server without a fee?

  • DarthBrian

    That image of the Traveller hovering over earth looks similar to Pulse and Cocoon from Final Fantasy XIII. :p

    • exactly…albeit more boring,Even the concept is almost the same: All those who survived remained on the traveler.Pretty much the same as the war of transgression and the movement to cocoon.They even built a city right below it just like in XIII-2 lol

  • fallen

    Noooooo, why Activision!? I haven’t bought a game from them in over 10 years. Why must you tempt me so, Bungie!?

  • Just another Halo game with a diff name…. If only Bungie made something like they did with Oni, would have been awesome. Guess i’m skipping this *Another gen. FPS*

  • ThyKingz

    it lookz pretty cool.