Soul Sacrifice release date set
posted on 01.29.13 at 02:03 PM EST by (@salromano)
Keiji Inafune's PS Vita action RPG lands late April.

Soul Sacrifice

Soul Sacrifice will launch for PlayStation Vita in North America on April 30 and in Europe on May 1, Sony has announced. 

Consumers who pre-order the game will receive an exclusive pack of in-game content, which includes a Japanese voice-over pack (this will be available for purchase, as well), two unique costumes and three magic items to aid players in battle. They are:

  • Spirits’ Flamepike – Shards of the spear provided by Fire spirits, unleashing a five hit combo attack with heat effects
  • Spirits’ Blightstone – Explosive stones with poison effects provided by the spirits
  • Spirits’ Fulgurwood – Root provided by the Thunder spirits. Tracks enemies on the ground and attacks with thunder spell

“I’m excited that we are finally able to announce the release date of Soul Sacrifice,” said project lead Keiji Inafune. “I have put all my passion and soul into the game’s concept and my talented team has made an incredible effort to create the best game it could ever be. I’m confident that we’ve created an extremely engaging game that you will enjoy playing.

“The game has become nothing like any other game with an original and deep world settings which could only be possible in a dark fantasy environment. I’m looking forward to you being able to experience the unique adventure of real heroism in Soul Sacrifice. Immerse yourself in the world of Soul Sacrifice and have fun playing it!”

Soul Sacrifice is an action RPG developed in collaboration between Sony Computer Entertainment Japan Studio, Marvelous AQL, and Comcept. View screenshots of the pre-order bonuses, as well as the game’s final box art, at the gallery.

Save $3 with the coupon code "GEMATSU"
  • Pre-ordering!

  • Ramza Beoulve

    Yes preorder now XD

  • DarthBrian

    Your article doesn’t mention the mind-numblingly confusing decision to make the Japanese audio track a pre-order bonus and paid DLC at a later date if one does not pre-order.

    • Luna Kazemaru

      Its not confusing at all since uits been done before pre-order aside.

      • DarthBrian

        Name one time this has ever been done before.

        • Raiyu

          Well pre-orders aside, just recently Resident Evil 6.

          Although they never said it would be paid or not, knowing Capcom it’ll most likely be paid.

          But I do agree, what Sony is doing is really questionable and doesn’t make sense.

          • KurisuMakise

            Seems lke a strange test to see if including dual audio is worthwhile or if people are willing to pay to have the voices rather than rack up localization costs. It’s weird but let’s see how people bite (or not). I know if Namco Bandai offered the Japanese tracks a few times I wouldn’t mind paying a small fee for it (in Tales).

    • Sorry. Tossed it in. Been having a rather rushed day today. And to top it all off, I’ve been half asleep during most of it.

      • DarthBrian

        No prob. I know that feel, bro.

        • Word. I literally fell asleep for two hours of it. xD

    • Pyrofrost

      Well, at least the game is getting a JP voice track. Mine has been paid-off for two months, so I will be good on that.

      Now if only Ys IV will get its announcement. COME ON XSEED and TOM! :p

  • almostautumn

    Sexy stuff!

    …but I really wasn’t a fan of those melee attacks in the demo. They’re pretty “slow,” from the way the weapon has to form to the fact that it simply unforms after a very brief lack-of use. Still, I bet the final product brings that design decision together.

  • Belenger

    News like this, while awesome truly hurt us people sticking with accounts others than NA, not being able to enjoy dlc thanks to the decision on locking that in the VITA.

  • PrinceHeir

    i actually don’t mind about this.

    if this will get stubborn companies like Atlus US(Especially you) Square Enix, and Namco to give us what we want.

    we could always pay them and see there IS a fan demand on it.

    then again Square Enix is not that bad since their asian releases have JPN audio and the exact english subs from the US version, while Namco does Dual audio(Soul Calibur, Ni No Kuni, Eternal Sonata) except for Tales for some reason.

    though Atlus US oh boy the amount of BS excuse i have heard from this company is just wow.

    oh and P4 Arena doesn’t count, that Arc System Works doing which ALL Blazblue games have dual audio AND multiple subs in ALL versions of the game.

    even the US Persona 4 Anime Blu ray’s they don’t have Japanase Dub(WTF IS THIS)

    it’s a shame NIS America alongside Nintendo(Dual Audio Fire Emblem Awakening FTW) are one of the few companies that still does dual audio out of the box.

    Tecmo Koei oh how did i forget about you! give us an option for dual audio in Ayesha you monsters

  • Bloodios

    I don’t see any wrong with selling the Japanese voice as DLC. I mean, heck, licensing fees probably aren’t cheap, and it’s not like the feature is something that EVERYONE who is going to buy the game would care. As long that the game translations and the English dubs are good, it shouldn’t a problem. The target of the localization is the Western audience, after all. Does Japanese voice really matter to Westerners THAT much? I don’t think so, and I also think including a feature that most Westerners don’t need is just a waste of resources. The only exception is when the publisher does not wish the localized game to have English dubs. Otherwise, better to offer it as an option, so those who want it will buy it, those who don’t, won’t.

    Those who want to protest the decision are free to do so, but I personally would like to protest the wasteful inclusion of the Japanese voice and risk skimping resources of other much more important aspects of the localization process.

    Seriously, if one like the Japanese voice that much, why not learn the language properly and import the Japanese version of the game?