
Irrational Games has pushed back the release date of BioShock Infinite a month from its initial February 26 release to March 26. According to creative director Ken Levine (via IGN), the delay is primarily for “polish and bug fixing.”
Many outlets have gone live with new previews of BioShock Infinite today. Here’s a list, if you’re looking for something to read: AusGamers, Destructoid, The Escapist, Eurogamer, EW.com, Examiner, IGN, Joystiq, Kotaku, PCGamer, PlayStation Blog, Polygon, and VideoGamer.
Additionally, Levine commented on the fate of BioShock Vita. Speaking to IGN, he said, “That is in the hands of business people right now. It’s something I’m still interested in, and people ask me that all the time.
“Right now I’m just sort of waiting to see what the business people come up with, and that’s sort of out of my hands at this point. That’s something that I think has a lot of potential. The game idea we have has a lot of potential. It’s just a question of [if] their stars all align.”
View a new set of screenshots at the gallery.
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