Kojima Productions' Fox Engine vs. Reality - Gematsu
Kojima Productions’ Fox Engine vs. Reality
posted on 03.02.12 at 08:36 AM EST by (@salromano)
Can you tell the difference?

Kojima Productions is asking one question today. “Is it real, or is it Fox?” One of these choices is a set of real photographs, the other is real-time image rendering created in the studio’s new Fox Engine.

Were you able to guess which one is the Fox Engine? It’s B.

Thanks, Game Jouhou.

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  • Rafi

    Hm……, this comparison remind me of Luminous Engine from this below

    Well this Fox Engine is gonna blow Unreal Engine 4 !!

    • Sal Romano

      @Rafi: Indeed. Both the Fox Engine and Luminous Engine appear very close to reality.

      I can’t wait to see how Unreal Engine 4 compares.

    • @Rafi: @Rafi: I wouldn’t be too quick to judge. Wait and see something with a lot of motion going on and more detail than in a comparison. They are just showing pictures. It being better than Unreal Engine 4 would make huge headlines which is hard to imagine. Epic has rule the space of engines. I dont care who does but its hard to imagine them getting topped.

      Its great for Konami. Japan doesn’t have a good track record of coming up with profitable engines. GDC is almost here so we will learn more about Epic’s soon.

      • Rafi

        I know, i’m just super curious what Japanese Engine like Fox or Luminous will do. Right now i’m using Unreal Development Kit for my project and its still good for this current generation but the colour palettes is too limited and more challenging to make “real photographs” and i hope they will make it better for Unreal 4

    • RyoonZ

      @Rafi: Yeah, it’s great. And not to mention we can see through shirt, hmmm.

  • hush404

    Looks nice. But until I see it used for gameplay… I’ll hold judgement… as engines can look top notch when they’re not required to actually run in real time, handling all that there is to handle in a full game.

  • KingKelloggTheWaffleHaggler

    We need videos!


    My god…..this is genius…….

  • rockman29

    We are looking at small rooms. Let’s keep in mind games are usually not set in a room for board meetings.

  • captainhowdy

    I knew it was B, because the back of the chairs looked fake. The back of the chair had no detail to it.

  • Pirate King

    I only guessed B due to the ceiling tiles being darker. I figured if they wanted to make them pop more that was the 3D texture. There is no reason to make the ceiling tile more subtle if you wanted it to look real. The chairs were there to throw anyone who hasn’t seen them personally in the wrong direction. That’s why they weren’t modeled the same.

  • Nasuno

    easiest way to tell are the lighting effects on the wall posters in the first two and the tv screen in the third one (look close on the real life tv and you can see the reflection off it)

  • These actually don’t tell us a lot. An actual game would be completely different from what is seen here. Other current engines could do this, as well.