Famitsu Review Scores: Issue 1209
posted on 01.31.12 at 07:42 PM EST by (@salromano)
Gravity Rush awarded 38 out of 40.

This week’s Famitsu scores are in, and PlayStation Vita’s Japan Studio-developed Gravity Rush has come out on top. The cel-shaded handheld title score a 38 out of 40 with the publication. Another Vita title, Sumioni, came out with a 29 out of 40, scoring three 7s and a single 8.

Get this week’s full list of scores below.

  • The Cursed Crusade (PS3) – 6/7/6/7 [26/40]
  • Genso Suikoden: Tsumugareshi Hyakunen no Toki (PSP) – 7/8/7/8 [30/40]
  • Gravity Rush – 10/9/9/10 [38/40]
  • Sumioni (PSV) – 7/7/7/8 [29/40]
  • VitaminX Detective B6 (PSP) – 7/8/7/6 [28/40]

Thanks, Hachimaki.

Save $3 with the coupon code "GEMATSU"
Play-Asia
  • FaithlessMr

    I hope Suikoden sells greatly domestically, so to boost up chances of a slim, almost nonexistant western localization.

    The game is awesome and it’s a shame it’s slipping under so many radars. Suikoden is one of the greatest rpg series ever created, a true mammoth rpg from the ps1/ps2 era, and I really hope it makes a big return with this PSP game.

  • Sal Romano

    Great to see Gravity Rush do so well. Hope it helps boost Vita’s sales.

    • Finalshoryuken

      @Sal Romano: Oh it totally well man. But, what I don’t get is, why is it going to be called Gravity Rush here in the states, but not Gravity Daze?

      • Sal Romano

        @Finalshoryuken: Not sure. Liked Gravity Daze a lot better. Oh well, at least the game is the same!

    • punkmike

      @Sal Romano: Yup! Really glad it got awesome scores. Hopefully it’ll sell just as well. I’d hate to see the developer of such a wonderful game get closed down.

  • yencid

    Im hoping we get some info on the review. Specially game length and if the game mechanics change enough not to get old.

  • Kobracon

    Ouch. Too bad for Sumioni….the concept was interesting. Guess it wasn’t enough to carry the game in the end

  • mye89

    Sigh what’s up with all the interesting jap game coming out for portable? They could at least put those on PSN and wii network. And no the lack of touchscreen/gyro sensor/spawning portal of hatred or w/e wouldn’t affect the game, I have yet to play a single portable game where that couldn’t be replicated with an analogue stick.

  • punkmike

    Damn! I forgot about Sumioni. The scores aren’t bad at all, but I can only guess that the amount of content it packed was a little insubstantial. I don’t know much about much about number ratings, but a 29/40 doesn’t sound bad.

  • Sal Romano

    Kat IRL (camera shy):

    Posted by game director K. Toyama on Twitter: https://twitter.com/#!/K_Toyama/status/164568987546554368/

  • Sal Romano