Square Enix licenses Unreal Engine 3 for 'multiple projects' - Gematsu
Square Enix licenses Unreal Engine 3 for ‘multiple projects’
posted on 11.17.11 at 10:27 AM EST by (@salromano)
Deal brokered by Epic Games Japan.

Square Enix licensed Epic Games’ Unreal Engine 3 in a “multiple-project” license agreement today.

The deal was brokered by Epic Games Japan, established in April this year.

“It is a pleasure to provide Square Enix with an exceptional game engine that will help them bring thrilling new experiences to legions of fans all over the world,” said Taka Kawasaki, territory manager of Epic Games Japan.

“Many western games have achieved great success with the Unreal Engine, and this milestone reflects the Japanese development community’s trust in our technical prowess. We can’t wait to see how Square Enix fuses the power of Unreal Engine 3 with its beautiful characters, enthralling storylines and fantastic gameplay.”

Square Enix has gone the Unreal Engine 3 route once before with The Last Remnant, which received mixed feedback from consumers and critics.

The Japanese publisher is also developing its own internal games engine—the Luminous Engine—which aims to bring photo-realism to gaming. Though, it may still have a long way to come.

Thanks, Develop.

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  • NCloud

    I wish they would use there own in-house engine.

  • Rafi

    Unreal 3 ?, perhaps this games suit for it:
    – The Last Remnant 2
    – Kingdom Hearts III
    – Nier II
    – Final Fantasy VX
    – Front Mission 7
    – Infinite Undiscovery 2

    Or maybe all of those game will using Unreal 3 and Luminous Engine lighting for better visual experience, but who know ?

    • Azure’Sora

      @Rafi: Its XV btw :P

      • Rafi

        Oh, sorry, my typo. Thank you for correcting me.

        • Azure’Sora

          @Rafi: ^-^

  • An enhanced The Last Remnant for PS3? :D?

  • Chaos Raiden

    I hope that Square Enix will modify Unreal Engine 3 extensively for their upcoming games like the great Rocksteady Studios and BioWare, to avoid certain issues like graphical issues. Perhaps these two developers are the best developers that make great and awesome games using Unreal Engine 3.

  • Nomura said that Versus XIII use Luminous Engine for lighting


    They should use the Crystal Tools/Luminous tech instead. & ALL JAPANESE GAMES SHOULD BE DEVELOPED IN JAPAN, & NOT ‘WESTERNIZED’..

    • milramyah

      @FAUNA: Just because they’re using the unreal engine doesn’t mean the games will be developed outside of Japan. Lost Odyssey used it. I’m all for it if it can help them bring out quality titles faster. Bioshock Infinite runs on Unreal Engine 3 and it looks phenomenal. They could always modify it with the Luminous engine to improve the lighting.

  • Zero

    I would guess they have more experience with using it now.

    They really didn’t know how to use it properly with The Last Remnant.

    Now that they have the Eidos part of Square-Enix, I think those studios will be able to give them in house support with the engine as well.

    I’m not a big supporter of Crystal Tools. It’s already clear that it isn’t a lasting engine.

    It works for console games, but even then only to a point. It has clear limitations, and I’d say FF13-2 is probably pushing it to the limit.

    Another thing, the engine also fails miserably with some game types. Look at FFXIV, that game show the limitations a modified crystal tools has very well.

    I’d even say the large delay with Versus has a lot to do with crystal tools, and how it most likely gives the developers lots of problems with a game where so much action is happening on screen at once.

    It’s main focus is a powerful engine that reduces load times while not sacrificing visuals. The issue is, the performance drops when you have such limitations.

  • KingKelloggTheWaffleHaggler

    Why the unreal engine,its really just mediocre =\