Final Fantasy XII creator Yasumi Matsuno joins Level-5 - Gematsu
Final Fantasy XII creator Yasumi Matsuno joins Level-5
posted on 06.28.11 at 08:13 PM EST by (@salromano)

Yatsumi Matsuno — designer and writer on Final Fantasy XII, director, producer, designer, and writer on Vagrant Story, and director, designer, and writer on Tactics Ogre: Let Us Cling Together — has joined Level-5, developer of the White Knight Chronicles and Professor Layton series.

According to the latest issue of Famitsu, Matsuno joined the company at the request of its CEO, Akihiro Hino. He’s working on smaller games, rather than massive projects, his first title being something the younger audience can enjoy.

Expect additional details throughout the night.

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  • rockman29

    Omg! Win! That is a huge pick-up by Level 5. Tell him to help Level 5 bring back Dark Cloud, or even start a new RPG series :D

  • FinalFantasy_fangirl

    Vagrant Story was good but I disliked 12 as much as ppl dislike 13. Maybe he will take on bigger projects later.

    • abful

      @FinalFantasy_fangirl: he didnt fully complete his job on FFXII, he left square enix before the game was released for “health reason”, when he left things got out of control. He only influenced 70% of the game according to some. I would have liked to see how XII would have turned out if he was involved all the way to the end. Lets hope he does good things at Level 5.

  • KingKelloggTheWaffleHaggler

    I want more games like FF12.

    I loved that game.

    Ps: what happened to the thumbs down,It feels wrong only having one

    • rockman29

      @KingKelloggTheWaffleHaggler: Yea, it’s really weird. Were people abusing the negative points? I like having both too, feels too limiting only being able to positive karma posts.

  • whiteferrero

    hmmm, writer of vagrat story is a plus, writer of ff12 is a minus. but well whatever, maybe in level 5 he’ll et a bit more creative freedom. Like how vagrant story was really good!

    • KingKelloggTheWaffleHaggler

      @whiteferrero: I liked ff12s writing

    • rockman29

      @whiteferrero: There was nothing wrong with FF XII’s writing. If you didn’t like the game or story, doesn’t mean anything was wrong with the quality of writing. Both VS and FFXII have great writing. They share almost everything in common, from gameplay to writing style to art, aside from story.

      • whiteferrero

        ah well, i just had some issues with character development. well whatever, :D

        • rockman29

          @whiteferrero: Yea, I did too. It feels like scenes are even missing in FF XII. Might be because of Matsuno’s absence, or something else, but it’s all the same in the end I guess.

  • Good news for Level-5!

    I still havent played Vagrant Story actually. Is it worth picking up the PSN?

    • milramyah

      @TezChi: Vagrant Story is great if you’re willing to play something a little different. The game is pretty much a dungeon crawler/action rpg. The battle system isn’t button mashy. The story is epic. Just as a warning, I found the game to be really hard. If you don’t know how to manage your equipment against different enemy types, you’ll probably find it really hard too.

      • @milramyah: Thanks, it sounds like something I would enjoy, though find hard as you said. I’ll keep it on my radar, thanks.

  • Zero

    Square-Enix has been working closely with Level 5 ever since they brought them on board to help make Dragon Quest titles, so this is no surprise. In fact, the surprising thing is that it hasn’t happened before.

    Matsuno-san should have more room to create new games now. Which is a great thing! Vagrant Story is one of my all time favorites, I still own my PS1 copy.

    Final Fantasy XII was actually an amazing game. It had its faults, mainly the lack of a tank system, poor limit breaks, and a poor ending. The thing that made it so amazing was the combat. It was very mmorpg like. Every player had a role, and you had to come up with different strategies to win, it was sorta like playing a mmorpg offline. When you tossed in the gambit system, it was pretty impressive.

    Edit: I think thumbs down was removed because of the overall dislike for it. We had lots of comments getting thumb down troll like clicks for no reason, and I think it was discouraging first time posters from posting at all, which is not good.

    • Sal Romano

      @Zero: Came in to explain the removal of no thumbs down, but it looks like Zero has already taken care of that.