Hydrophobia Prophecy’s Darknet ‘exceeds expectations’
With the release of Hydrophobia Prophecy last week, also coming to PlayStation Network, developer Dark Energy Digital were able to test out their new in-game feedback system Darknet for the first time. According to the developer, it “has exceeded its most optimistic expectations.”
“We were expecting a slow burn with Darknet, so when we switched on InfiniteWorlds the day after launch and the whole game map lit up like a Christmas tree, we were really surprised,” said Pete Jones, Director at Dark Energy Digital. “People really seem to be embracing the connected development philosophy behind Darknet.”
Darknet allows players to tag certain areas of Hydrophobia Prophecy which they either like or feel needs improvement.
“It’s a mind blowing experience to play back through the game you created and see what the community thinks about the different elements. You see clusters of positive responses around cool moments and you can analyze the map area by area to see which are most popular. But the main idea of course is to actively improve the game, and this is already happening. Thanks to Steam Cloud we’ve already delivered several micro updates to address frustrations flagged up by Darknet, such as adding extra checkpoints to alleviate concentrations of frustration data points.”
A video and two screenshots of Darknet in action have been released. Check out the shots at the gallery. The video can be seen below.
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