Sonic Generations takes stages from past Sonic games and transforms them into brand new 2D / 3D experiences, utilizing both classic and modern versions of Sonic. In the latest issue of Official Xbox Magazine UK, Sonic Generations producer Takashi Iizuka shared new insight as to how these levels were chosen.
“We took a democratic approach. We only get to celebrate Sonic’s 20th birthday once, so we wanted to make sure everyone got a say,” Iizuka told the magazine. “What we did was poll every Sega worker – including those in Europe and America – and asked them to nominate their favorite Sonic levels of all time. Then we did some research with the core fanbase and we were able to draw up a shortlist from there.”
To bring two Sonics together, Sega created a story centered around a new nemesis who “immediately sets about eradicating the very fabric of space and time.” In pursuit, modern Sonic falls through a wormhole to 1991 where he runs into his ol’ chubby self.
According to OXM, classic Sonic is “perfectly” done. They write: “Sonic’s jumps are weighted perfectly and the sense of speed is as breathtaking as it was 20 years ago.”
Iizuka answered one of the big questions, too. So far, we’ve only seen a pair of Sonics, but will his friends join the party?
“Of course, because they’re a big part of Sonic history! But they’ll only be making cameos, be it as part of the story or in the backgrounds. Classic Sonic and Modern Sonic will be the only two playable characters in the game.”
Thanks, SEGAbits.