Binary Domain, Sega‘s new third-person shooter from the team behind the Yakuza series, takes place in a future Tokyo where society is a great deal different than it is today. As a result of global warming, when oceans rose and flooded Earth’s cities, society has constructed “upper cities” atop the old ones to house citizens.
With the construction of upper cities, robots technology comes in handy. The robot industry grows into one of the world’s leading industries, larger than both communications and automobiles. They are created for both military and personal use. Though, after robots that resemble humans begin to appear, the United Nations discusses restrictions on robot development. A meeting in Geneva between 150 countries brings about the New Geneva Pact, which requires lesser use of robots in the military and bans the creation of human-like robots and research in the field of robots with human-like thought.
In Japan, robot distributor Amada Company loses a patent battle with an unnamed American company over advanced robot technology, taking away Japan’s lead in worldwide robot technology.
A new set of screenshots released today detail what Tokyo has become by Binary Domain‘s 2080. Shibuya has turned into a slum beneath the city, only inhabited by poor residents restricted from the upper city. Roppongi is a battle zone, currently between the Ministry of the Interior security forces and an unnamed resistance. Odaiba is a man-made island, mostly of deserted ruins, though some people do live in the buildings peaking out of the water. Tokyo’s 300 kilometer highway has collapsed due to terrorist attacks during the construction of the new upper city. The Lower City is filled with crime, prostitution, gambling, and other illegal activities, houses the poor restricted from the upper city, and are bossed around by police robots. And the Upper City is the new Tokyo, built in 2030, filled with the glitter and glamor you’d find in Mass Effect‘s Citadel.
For high-res screenshots of Tokyo in Binary Domain, see the gallery.
Thanks, Andriasang.
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